Post by qdduvs on Jun 9, 2024 2:09:51 GMT
Hey LMW, there's this old railgun shooter that've played years ago when I was a kid and I need help finding it. A few weeks ago, a friend of mine told me about a lost music track that was found on an .... "adult flick" and somehow we landed on the topic that I'm about to share with you. He looked at me with a confused look, like it was something so far farfetched that there's not way a game like that in terms of light gun rail shooters would go under the radar and just go lost. I mean it's possible. But I still remember that time I played that creepy game 16 years later.
Some context:
It's was my 8th birthday and my family took me to a gaming convention in Texas during our vacation. I was with my dad and we were going around the venues, mostly the comics and gaming venues. We stopped at this one booth and they had this demo for a horror rail gun shooting game that they were offering to the attendees. One of the developers, I'm assuming, saw me looking at the game's attract mode and asked if me and my dad wanted to try it out. My dad was skeptical of the game's rating and the developer informed him that the game's rating was still pending, but the settings of the game were altered to have no gore and blue blood and that the final game would have more options to change that. He went and asked further about the rating, because my folks were the type of parents to let me just play either rated E or 10+ on the Wii. I kept asking him if we can play it and since it was birthday. He finally budged and we ended up playing it.
About the game:
From what I remember, It was a "1st person horror themed rail gun shooter set in a haunted state fair, with a circus in the center of it all. Ran by a living puppet that serves as the ringleader and owner of the place, your goal is to use your gun to escape this place and beat the game." As soon as the devs said that synopsis I was immediately hooked. We were playing the game on a TV screen, so the game was probably not going to have an arcade release. The controllers were Wii remotes and that balance board with modified Wii remote zapper cases. One was colored purple and dark green and the other was like a mustard yellow and dark orange color. They sorta remind me of those water guns you see at those state fair stales. As for the balance board, the game used that to have players dodge left and right to avoid enemies, choose different paths, and dodge attacks. The demo of the game itself had only 1 level and had a simple menu with the stage as the background and the ringleader in the game's title. The game's name was "Project State-Fear" (I asked one of the devs about this and without hesitation, chuckled and said that the name wasn't finalized). When we played the level there were a few things to note. As soon as we started the game, it showed the stage select screen and It looked like those stales that had you shoot the ducks, prizes, etc. at the fair. The booth was practically empty with just a corn cob shaped sign with the word "Park 1" in the booth. We shot it and immediately the game got creepy again. The demo cut to that puppet ringleader emerge from the black background riding on a small trike to a spot that a spotlight was shining at. He was rhyming about the level and the camera then zoomed in on his creepy grin and then the level transitioned into the stage. (That scene still makes me uneasy to this day) the stage took place in a large corn maze with some broken tractors sprinkled in. Then at some point there was a handful of hayride segments and the stage ended at a large pumpkin patch. The game enemies were some green and blue monsters (might me zombies, that part I can't really remember), Jack O Lantern swarms, Pumpkin headed Zombies and there were 2 bosses. One was a Freddy Kruger parody with an orange sports coat, no claws but metal teeth instead, and wear a candy corn pattern sweater. The last boss was a cross between a scarecrow and a witch. The game also had power ups, but they barley showed up in the demo. So far there were 3 (extra health, extra ammo (+5 clips), and an acid flower but I never go the chance to use that last one).
After the demo and (So far) the proof of existence:
I had a lot of fun with the demo and asked my dad can we get the game when it comes out. He told me to just remind him in the future and soon after, one of the devs handed me and my dad a survey to fill out and told us about how they planned on releasing the game for hopefully a Fall 2009 or 2010 release exclusively on the Wii and told us about the news alerts and gifts that attendees would get exclusively for playing the demo. Sometime later, my dad got an email in his gmail inbox from the guys working on the game and they sent out a thank you email with some ringtones of the game's theme and music from the game. After that they haven't sent anything out and I haven't heard anything about the game since.
I managed to save and found one the ringtones and that was about it. The ringtone was about 35secs, based on the file and pretty loud on my end so you might wanna adjust just in case.
The Ringtone: mega.nz/file/qJUH1ZDY#-mBRDcnqhw_RqGgVT8ocXhVXWuHjHnTXMmFQHHeSiqc
Does anyone have the other ringtones or some news about the game of company that I didn't find?
Some context:
It's was my 8th birthday and my family took me to a gaming convention in Texas during our vacation. I was with my dad and we were going around the venues, mostly the comics and gaming venues. We stopped at this one booth and they had this demo for a horror rail gun shooting game that they were offering to the attendees. One of the developers, I'm assuming, saw me looking at the game's attract mode and asked if me and my dad wanted to try it out. My dad was skeptical of the game's rating and the developer informed him that the game's rating was still pending, but the settings of the game were altered to have no gore and blue blood and that the final game would have more options to change that. He went and asked further about the rating, because my folks were the type of parents to let me just play either rated E or 10+ on the Wii. I kept asking him if we can play it and since it was birthday. He finally budged and we ended up playing it.
About the game:
From what I remember, It was a "1st person horror themed rail gun shooter set in a haunted state fair, with a circus in the center of it all. Ran by a living puppet that serves as the ringleader and owner of the place, your goal is to use your gun to escape this place and beat the game." As soon as the devs said that synopsis I was immediately hooked. We were playing the game on a TV screen, so the game was probably not going to have an arcade release. The controllers were Wii remotes and that balance board with modified Wii remote zapper cases. One was colored purple and dark green and the other was like a mustard yellow and dark orange color. They sorta remind me of those water guns you see at those state fair stales. As for the balance board, the game used that to have players dodge left and right to avoid enemies, choose different paths, and dodge attacks. The demo of the game itself had only 1 level and had a simple menu with the stage as the background and the ringleader in the game's title. The game's name was "Project State-Fear" (I asked one of the devs about this and without hesitation, chuckled and said that the name wasn't finalized). When we played the level there were a few things to note. As soon as we started the game, it showed the stage select screen and It looked like those stales that had you shoot the ducks, prizes, etc. at the fair. The booth was practically empty with just a corn cob shaped sign with the word "Park 1" in the booth. We shot it and immediately the game got creepy again. The demo cut to that puppet ringleader emerge from the black background riding on a small trike to a spot that a spotlight was shining at. He was rhyming about the level and the camera then zoomed in on his creepy grin and then the level transitioned into the stage. (That scene still makes me uneasy to this day) the stage took place in a large corn maze with some broken tractors sprinkled in. Then at some point there was a handful of hayride segments and the stage ended at a large pumpkin patch. The game enemies were some green and blue monsters (might me zombies, that part I can't really remember), Jack O Lantern swarms, Pumpkin headed Zombies and there were 2 bosses. One was a Freddy Kruger parody with an orange sports coat, no claws but metal teeth instead, and wear a candy corn pattern sweater. The last boss was a cross between a scarecrow and a witch. The game also had power ups, but they barley showed up in the demo. So far there were 3 (extra health, extra ammo (+5 clips), and an acid flower but I never go the chance to use that last one).
After the demo and (So far) the proof of existence:
I had a lot of fun with the demo and asked my dad can we get the game when it comes out. He told me to just remind him in the future and soon after, one of the devs handed me and my dad a survey to fill out and told us about how they planned on releasing the game for hopefully a Fall 2009 or 2010 release exclusively on the Wii and told us about the news alerts and gifts that attendees would get exclusively for playing the demo. Sometime later, my dad got an email in his gmail inbox from the guys working on the game and they sent out a thank you email with some ringtones of the game's theme and music from the game. After that they haven't sent anything out and I haven't heard anything about the game since.
I managed to save and found one the ringtones and that was about it. The ringtone was about 35secs, based on the file and pretty loud on my end so you might wanna adjust just in case.
The Ringtone: mega.nz/file/qJUH1ZDY#-mBRDcnqhw_RqGgVT8ocXhVXWuHjHnTXMmFQHHeSiqc
Does anyone have the other ringtones or some news about the game of company that I didn't find?