Omnicon was the convention and it ran for 2 days. Can't find anything beyond that as of now. I can look further later. Go on that lead for now
That sounds good, Thanks Strongfox!
Details of con are on way back machine but only real leads are of Devry University which did have a panel about an over iew of there game maker coarse. Maybe it was someone who set up a little small booth or something unofficial. The only vendors listed are stores in the local area and Devry. Maybe some small vendor you bumped into in the vendors area. Likely this was an extremely small tiny game studio. Most likely if it did make it to the Wii it was either homebrew which would make it harder to find, Wii Ware or miraculously made it to shelves.
Post by Ripley J. Smith on Jun 10, 2024 23:26:24 GMT
This sounds sort of like CarnEvil but that game came out in the 90's and despite being a huge success, the console ports never came about (presumably due to Columbine, and then Midway's arcade division shutting down)
There were plans and rumors of a console port of CarnEvil for PS2 and Dreamcast but they got scrapped early one. One console version was supposedly a loose remake of CarnEvil that was an entirely different genre completely.
There's rumors that some of the devs for that game were part of some weird Celtic neopagan druid cult and that was part of why the console ports got scrapped but that's a whole other rabbit hole entirely
Hey LMW, there's this old railgun shooter that've played years ago when I was a kid and I need help finding it. A few weeks ago, a friend of mine told me about a lost music track that was found on an .... "adult flick" and somehow we landed on the topic that I'm about to share with you. He looked at me with a confused look, like it was something so far farfetched that there's not way a game like that in terms of light gun rail shooters would go under the radar and just go lost. I mean it's possible. But I still remember that time I played that creepy game 16 years later.
Some context:
It's was my 8th birthday and my family took me to a gaming convention in Texas during our vacation. I was with my dad and we were going around the venues, mostly the comics and gaming venues. We stopped at this one booth and they had this demo for a horror rail gun shooting game that they were offering to the attendees. One of the developers, I'm assuming, saw me looking at the game's attract mode and asked if me and my dad wanted to try it out. My dad was skeptical of the game's rating and the developer informed him that the game's rating was still pending, but the settings of the game were altered to have no gore and blue blood and that the final game would have more options to change that. He went and asked further about the rating, because my folks were the type of parents to let me just play either rated E or 10+ on the Wii. I kept asking him if we can play it and since it was birthday. He finally budged and we ended up playing it.
About the game:
From what I remember, It was a "1st person horror themed rail gun shooter set in a haunted state fair, with a circus in the center of it all. Ran by a living puppet that serves as the ringleader and owner of the place, your goal is to use your gun to escape this place and beat the game." As soon as the devs said that synopsis I was immediately hooked. We were playing the game on a TV screen, so the game was probably not going to have an arcade release. The controllers were Wii remotes and that balance board with modified Wii remote zapper cases. One was colored purple and dark green and the other was like a mustard yellow and dark orange color. They sorta remind me of those water guns you see at those state fair stales. As for the balance board, the game used that to have players dodge left and right to avoid enemies, choose different paths, and dodge attacks. The demo of the game itself had only 1 level and had a simple menu with the stage as the background and the ringleader in the game's title. The game's name was "Project State-Fear" (I asked one of the devs about this and without hesitation, chuckled and said that the name wasn't finalized). When we played the level there were a few things to note. As soon as we started the game, it showed the stage select screen and It looked like those stales that had you shoot the ducks, prizes, etc. at the fair. The booth was practically empty with just a corn cob shaped sign with the word "Park 1" in the booth. We shot it and immediately the game got creepy again. The demo cut to that puppet ringleader emerge from the black background riding on a small trike to a spot that a spotlight was shining at. He was rhyming about the level and the camera then zoomed in on his creepy grin and then the level transitioned into the stage. (That scene still makes me uneasy to this day) the stage took place in a large corn maze with some broken tractors sprinkled in. Then at some point there was a handful of hayride segments and the stage ended at a large pumpkin patch. The game enemies were some green and blue monsters (might me zombies, that part I can't really remember), Jack O Lantern swarms, Pumpkin headed Zombies and there were 2 bosses. One was a Freddy Kruger parody with an orange sports coat, no claws but metal teeth instead, and wear a candy corn pattern sweater. The last boss was a cross between a scarecrow and a witch. The game also had power ups, but they barley showed up in the demo. So far there were 3 (extra health, extra ammo (+5 clips), and an acid flower but I never go the chance to use that last one).
After the demo and (So far) the proof of existence:
I had a lot of fun with the demo and asked my dad can we get the game when it comes out. He told me to just remind him in the future and soon after, one of the devs handed me and my dad a survey to fill out and told us about how they planned on releasing the game for hopefully a Fall 2009 or 2010 release exclusively on the Wii and told us about the news alerts and gifts that attendees would get exclusively for playing the demo. Sometime later, my dad got an email in his gmail inbox from the guys working on the game and they sent out a thank you email with some ringtones of the game's theme and music from the game. After that they haven't sent anything out and I haven't heard anything about the game since.
I managed to save and found one the ringtones and that was about it. The ringtone was about 35secs, based on the file and pretty loud on my end so you might wanna adjust just in case.
I've been going around in my freetime trying to find other railgun games similar to "State-Fear" (the lost game, that I'm trying to find and might as well just call it that) and there are some things that doesn't make sense. I can see why you guys are saying it sounds like Haunted Muesum 2 (Or Shhh...Welcome to FrightFear Land) and CarvEvil, especially with the later. But here are the games that wecould scratch off the list :
Arcade Rail Shooters that have at least a level or multiple levels based on State Fairs, Circuses, Carivals, the demo's description ,etc: - CarvEvil (Similar to the description, but was made way before 2008) - Haunted Muesum 2: Shhh...Welcome to FrightFearland (Similar only to genre and the game's setting)
Rail Shooters on the Wii: - The Carnival Games Series (It's more of a 1st person party game) - Arcade Shooting Gallery (2009) ("State-Fear"'s Demo took place either at sunset or at night. Even though the game was bundled with an orange Wii zapper case, it's different from what I described.) - Martian Panic (2010) (There is a level set in a corn field with tractors and blue and green creatures (Martians in this case), but those are the only similarities).
I see strongfox's point when they assume the devs was a extremely small indie game studio. Especially since they seemed to have plans to send out small news and gifts like the ringtone. But there are some things about the ringtone that I think support this claim. 1) It's possible that since custom ringtones were a trend back then like those Jamster commercials, the devs were riding on that bandwagon too and made them. 2) When I was downloading the ringtone from the email, there were some notes in there that I found about someone called "XODS" or guess "Exodus" not sure if anyone else saw that in the ringtone's file.
But the ringtone itself, did it sound like something a professional composer for a dev team would make?
I've been going around in my freetime trying to find other railgun games similar to "State-Fear" (the lost game, that I'm trying to find and might as well just call it that) and there are some things that doesn't make sense. I can see why you guys are saying it sounds like Haunted Muesum 2 (Or Shhh...Welcome to FrightFear Land) and CarvEvil, especially with the later. But here are the games that wecould scratch off the list :
Arcade Rail Shooters that have at least a level or multiple levels based on State Fairs, Circuses, Carivals, the demo's description ,etc: - CarvEvil (Similar to the description, but was made way before 2008) - Haunted Muesum 2: Shhh...Welcome to FrightFearland (Similar only to genre and the game's setting)
Rail Shooters on the Wii: - The Carvival Games Series (It's more of a 1st person party game) - Arcade Shooting Gallery (2009) ("State-Fear"'s Demo took place either at sunset or at night. Even though the game was bundled with an orange Wii zapper case, it's different from what I described.) - Martian Panic (2010) (There is a level set in a corn field with tractors and blue and green creatures (Martians in this case), but those are the only similarities).
I see strongfox's point when they assume the devs was a extremely small indie game studio. Especially since they seemed to have plans to send out small news and gifts like the ringtone. But there are some things about the ringtone that I think support this claim. 1) It's possible that since custom ringtones were a trend back then like those Jamster commercials, the devs were riding on that bandwagon too and made them. 2) When I was downloading the ringtone from the email, there were some notes in there that I found about someone called "XODS" or guess "Exodus" not sure if anyone else saw that in the ringtone's file.
But the ringtone itself, did sound like something a professional composer for a dev team would make?
I have heard music and ringtones that sound professional from peoole who are not known as professional so that theory is out the water. Anyone can make a song/sound/ringtone sound that good
EDIT: Do you still have the original email you got the file from?
I've been going around in my freetime trying to find other railgun games similar to "State-Fear" (the lost game, that I'm trying to find and might as well just call it that) and there are some things that doesn't make sense. I can see why you guys are saying it sounds like Haunted Muesum 2 (Or Shhh...Welcome to FrightFear Land) and CarvEvil, especially with the later. But here are the games that wecould scratch off the list :
Arcade Rail Shooters that have at least a level or multiple levels based on State Fairs, Circuses, Carivals, the demo's description ,etc: - CarvEvil (Similar to the description, but was made way before 2008) - Haunted Muesum 2: Shhh...Welcome to FrightFearland (Similar only to genre and the game's setting)
Rail Shooters on the Wii: - The Carvival Games Series (It's more of a 1st person party game) - Arcade Shooting Gallery (2009) ("State-Fear"'s Demo took place either at sunset or at night. Even though the game was bundled with an orange Wii zapper case, it's different from what I described.) - Martian Panic (2010) (There is a level set in a corn field with tractors and blue and green creatures (Martians in this case), but those are the only similarities).
I see strongfox's point when they assume the devs was a extremely small indie game studio. Especially since they seemed to have plans to send out small news and gifts like the ringtone. But there are some things about the ringtone that I think support this claim. 1) It's possible that since custom ringtones were a trend back then like those Jamster commercials, the devs were riding on that bandwagon too and made them. 2) When I was downloading the ringtone from the email, there were some notes in there that I found about someone called "XODS" or guess "Exodus" not sure if anyone else saw that in the ringtone's file.
But the ringtone itself, did sound like something a professional composer for a dev team would make?
I have heard music and ringtones that sound professional from peoole who are not known as professional so that theory is out the water. Anyone can make a song/sound/ringtone sound that good
EDIT: Do you still have the original email you got the file from?
Luckily, I'm visiting my folks for the day and I managed to get a screenshot of the original email from his old account. Hope this helps!
I have heard music and ringtones that sound professional from peoole who are not known as professional so that theory is out the water. Anyone can make a song/sound/ringtone sound that good
EDIT: Do you still have the original email you got the file from?
Luckily, I'm visiting my folks for the day and I managed to get a screenshot of the original email from his old account. Hope this helps!
2) When I was downloading the ringtone from the email, there were some notes in there that I found about someone called "XODS" or guess "Exodus" not sure if anyone else saw that in the ringtone's file.
where do you see that? How did you see that? What? Explain
2) When I was downloading the ringtone from the email, there were some notes in there that I found about someone called "XODS" or guess "Exodus" not sure if anyone else saw that in the ringtone's file.
where do you see that? How did you see that? What? Explain
I saw that in the .wav file's details tab. I looked at the file from my PC.
can you take a picture of it. I'm on a phone and see none of that, thanks
No Prob! Here's what I found with file explorer's detail & properties.
Sorry I still come up with nothing. The company, name of person in the email, the XODS, the email address, the website from the email, name of the ringtone, title of the ringtone and the convention itself doesnt help. Nothing comes up
No Prob! Here's what I found with file explorer's detail & properties.
Sorry I still come up with nothing. The company, name of person in the email, the XODS, the email address, the website from the email, name of the ringtone, title of the ringtone and the convention itself doesnt help. Nothing comes up
Woah, nothing? I thought I was the only one who came to a dead end.
I know this thread has been going for a bit, but I finally decided to check it out and I'm pretty fascinated by the whole backstory. I'm also surprised that there's no trail of anything between all of the details left in the email and ringtone. Either these guys are have hidden really well online, or it was literally a one-off thing just pitched at the Con and that as basically it.
But I would be surprised if they were actually developing an indie game and somehow have no online presence, especially in 2008. When I have time I want to look into them myself and if I find anything. It would be nice to get some gameplay or the ROM or something, the game sounds cool. Based on all this it definitely seems like it just never came out and didn't end up becoming anything else.