Post by extremewreck2000 on Jul 18, 2024 21:45:44 GMT
Most cinematic video games are something I tend to avoid because they almost look too realistic to the point that they aren't even willing to take advantage of video games being inherently based around graphics & therefore would have ANIMATION. I usually prefer Flashback/Out of This World-esque games, where they're still cinematic, but they feel more like animated cinema like stuff from Ghibli, 2D Dreamworks films or the DC direct-to-video animated movies. I think this has to something to do with me having grown up in the internet times & thus I could see Sonic & Mario fan animations that would inspire me a lot alongside Cartoon Network having among the likes of Adventure Time, The Amazing World of Gumball & Regular Show around that time as well, plus me having a knack for weird & creative ideas.
So seeing about every single cinematic game taking the route of trying to look like a big budget live-action Hollywood movie or TV show really shows just how less willing big publishers are to do anything unique, instead putting out the same kind of shlock every year. It also shows that over here, a lot of people here consider animation to be "for kids" and "inferior" to live-action when it's not always for kids & at times can match the same level of goodness or even be superior to live-action at times. And in a time where the American animation industry is going into shambles with endless sequels, content purges & executives not caring for the animation medium, it just becomes hard to wanna play most cinematic video games because it can feel like the video game industry is being manipulated in horrific ways by Hollywood & live-action TV executives to cut all ties with the animation industry.
And this is why indie games & indie animation matter so much!
Another reason could be because I feel like journalists cover them WAAAAYYYYYY too much & praise them like crazy, which makes me trust them even less than I already do(and I didn't really trust them all too much back then).
Yet another reason(because of course): When everything is cinematic, then the game portion gets lower & lower. Some of them have like minimal gameplay segments compared to the cutscenes which can drag on & on & on & ON & ON & ON & ON & ON & ON & ON & ON & ON & ON & ON & ON & ON & ON & O-
Reason #Potato: It has become too costly to be doing on a basis, the gameplay can easily become underwhelmingly dry, there'd probably be a bajillion game-breaking bugs during launch times, it is the EXACT same formula copied over & over again, it does not bring in casuals into video games in a good manner like what Wii Sports did, Half-Life 2 made sure that most of the game was something you can actually control &...
What I guess I'm trying to say here is... if I wanna play a video game, I want to play a VIDEO GAME, not a whole bunch of cutscenes with very minute gameplay segments that don't control to my liking. It's still a video game technically, but not enough to call it a full blown game. That's why I avoided the PS4 until this year & even then, I've only played Sonic Mania on it & for obvious reasons.
I think this video is a good sorta look into what I mean... somewhat, as it's from someone else, but I guess it applies in some way, or maybe it's the best explanation as to why I don't care about them. IDK, there's just something about cinematic games like these that don't feel right to me & it's been bothering me for so long: