Post by bennyspacecore on Jul 2, 2018 18:03:55 GMT
Hey, if anyone is still interested in this we are trying to start the discord back up, any help or activity on the server to try to revive it from the dead would help. Invite
Hey everyone, I'm a new user to LMW and made an account based solely on this discussion. I know the conversation here is a bit quiet, but I felt like chiming in for what it's worth. It's been really interesting reading the thread here and all the developments regarding Um Jammer Lammy NOW!'s current whereabouts. I knew about bits and pieces of it, but I didn't know it had quite a few differences to the original PS1 release like additional cutscenes, interesting!
The reason for making an account here is because I came across an item that I thought would be of interest to you of all. While looking on Buyee, the international version of Yahoo! Japan's Shopping and Auction website, I came across the Um Jammer Lammy NOW! MilkCan Tambourine from Prize B on the archived website for auction:
I haven't seen any pictures of it elsewhere other than the listing itself and the promotional photo, so I'll make sure to share photos of it when it arrives. Wonder what other Um Jammer Lammy NOW! stuff is out in the wild... Hopefully an arcade cabinet can be found one day for us all to see!
Last Edit: Nov 7, 2018 12:43:28 GMT by SirBiscuit45
Like others, I signed up mainly to post my findings here. I'm primarily trying to find the origin of that debug/beta level as seen in the Youtube video. Using evidence from the description, I think I may have found the booklet the image is featured in. I believe this is the booklet because...
It has Parappa and a couple other characters on the cover
Is in japanese
Heavy on UJL stuff
According to the Parappa Wiki, it focuses on "Parappa and his friends"
Has over 117 pages
The booklet is up for sale for less than $10. I've been trying to find a PDF but so far I haven't found one. I'll keep digging.
Like others, I signed up mainly to post my findings here. I'm primarily trying to find the origin of that debug/beta level as seen in the Youtube video. Using evidence from the description, I think I may have found the booklet the image is featured in. I believe this is the booklet because...
It has Parappa and a couple other characters on the cover
Is in japanese
Heavy on UJL stuff
According to the Parappa Wiki, it focuses on "Parappa and his friends"
Has over 117 pages
The booklet is up for sale for less than $10. I've been trying to find a PDF but so far I haven't found one. I'll keep digging.
Yes, that is correct, I bought the Um Jammer Rammy Guidebook a few weeks back and it does contain that mysterious debug image, here is a picture I took for proof a few weeks back, it doesn't have any Um Jammer Lammy NOW! Material in it, however:
Also, sorry for the delay in taking pictures of the MilkCan tambourine I've been caught up, I'll take pictures of it soon!
Last Edit: Dec 18, 2018 17:04:42 GMT by SirBiscuit45
sirbiscuit, dm me if you need help with translation
Hi weelky,
Sorry for the late response, sure, no problem! Also, here are those long awaited picture of the MilkCan tambourine, I took a photo of the back in case anyone wondered if there was anything printed there:
There's some other Japanese content in the Guidebooks too which could be of use to translate. The "WHERE'S PARAPPA?!" Group on Facebook created by PaRappa's VA Dred Foxx, has Masaya Matsuura's official profile as a Member and he checks it occasionally, perhaps I could ask if he had any luck trying to play the long lost Milkcan.com Interviews since the last time it was queried here.
Last Edit: Mar 30, 2019 14:48:18 GMT by SirBiscuit45
I just realised that the line on screen was never actually seen in the console versions (if we assume J represents L and C represents R) Could this mean that Parappa had his own version of the song like in the console release? EDIT: unfortunately this isn’t the case as i translated the text on screen and it said ‘Cry Chop Down’ a line already in Lammy’s version
Like others, I signed up mainly to post my findings here. I'm primarily trying to find the origin of that debug/beta level as seen in the Youtube video. Using evidence from the description, I think I may have found the booklet the image is featured in. I believe this is the booklet because...
It has Parappa and a couple other characters on the cover
Is in japanese
Heavy on UJL stuff
According to the Parappa Wiki, it focuses on "Parappa and his friends"
Has over 117 pages
The booklet is up for sale for less than $10. I've been trying to find a PDF but so far I haven't found one. I'll keep digging.
Yes, that is correct, I bought the Um Jammer Rammy Guidebook a few weeks back and it does contain that mysterious debug image, here is a picture I took for proof a few weeks back, it doesn't have any Um Jammer Lammy NOW! Material in it, however:
Also, sorry for the delay in taking pictures of the MilkCan tambourine I've been caught up, I'll take pictures of it soon!
If you look closely in the top left corner you can see prototype lammy
@paper_thin_man on Twitter took scans/pictures of the manual for "Um Jammer Lammy NOW!" (UJLN) and sent them my way on request since I needed it for the backup operation we're planning in February. Thanks, @paper_thin_man! I spent some time reviewing and translating the interesting parts:
Drawings of the machine assemblies. Also note the CD drive in the rear; more on that in a moment.
Installed dimensions are 1670 x 1440 x 2270 mm, or 65.75 x 56.69 x 89.37 inches (WDH).
UJLN is the only Namco System 12 game to use an optical drive. The manual warns you to not try to install the drive on other System 12 boards, and to not use the included CD in other drives. The included CD does contain game data. It isn't immediately clear if the PC board itself also contains game data in the ROMs (as other System 12 games do).
The guitar controller is called the "Guitarntable" (ギターンテーブル), ostensibly because the large crescent button on the bottom is supposed to resemble a turntable. The L & R buttons are replaced with "Joe" and "Chin" buttons respectively, shown in gameplay as J and C. The "Joe" button is a large grip on the neck of the guitar that slides down to activate. The "Chin" button is the aforementioned turntable button. The main 4 playstation buttons are "picking switches" in the strumming area. There's a large circular START button above the main buttons as well. The guitar also features a variety of LED lights.
The cabinet has an audio out jack on the back, similar to other music games.
There are no visual depictions of gameplay in the manual.
1. Select game mode: SOLO, TEAM, or BATTLE mode.
2. Select course: EASY, NORMAL, or HARD course. Each course features 3 songs. The manual says "clear the game by completing 3 rounds (songs) on each difficulty level," but the Playstation game has 7 songs, so it's unclear which songs appear in which course/difficulty level.
3. Select character: Lammy or Parappa for SOLO mode, and Lammy & Rammy or Lammy & Parappa for TEAM or BATTLE modes.
4. Main gameplay: Gameplay is described in the manual to be like the Playstation version, but differs in how the game ends. In SOLO and TEAM play, the game continues for the 3 chosen stages unless a stage is failed. Like the Playstation game, the stage can fail if the song ends with the player(s) judgment below GOOD, or if the player(s) drop below AWFUL at any time. Players can pay to continue if they fail. In BATTLE mode, the 3 chosen stages are a best-of-three contest, and the game will end early if one player wins the first two stages. There is no mention of the sound-distorting effectors in the manual, so they may not be in the game. If they are, they are likely activated by the large START button on the Guitarntable.
== NOTABLE SETTINGS ==
• The service/test menu is navigated with the buttons inside of the coin door.
• The game defaults to Japanese subtitles but can be set to English.
• Default coin settings are 2 coins to start and 1 coin to continue.
• The operator can set the game to EASY, NORMAL, or HARD—this is different from the player's EASY/NORMAL/HARD course selection, and only affects how many points the player gains and loses in gameplay.
• The operator can also set the starting points for players in BATTLE mode (default is 200).
• There's a sound test that includes effects, songs, and what appears to be the win/lose voice-acted lines after each stage.
• Lastly, the drawing of the main test menu shows an example date of September 20, 1999 at 9:15:59 pm.
Table of contents ----------------- Introduction 1. Safety precautions -be sure to read for safe use- 1 1-1 Explanation of the magnitude of danger 1 1-2 Definition of engineer 1 1-3 Safety precautions to read first 2 1-4 Explanation of the notice displayed on this machine 3 Table of contents 4 2. Specification 7 3. Check the packing 8 4. Overall configuration (name of each part) 10 5. Installation 11 5-1 Installation conditions 11 5-1-1 Places not to be installed 11 5-1-2 Play zone when installed 12 5-2 Required dimensions of the entrance (dark exit) and passage 12 5-3 Installation method 13 5-3-1 Adjusting the level adjuster 13 5-3-2 Attachment of stand (L-R) Assy -technician only- 14 5-3-3 POP installation 15 5-3-4 Installation of the set panel (L-R) 15 5-4 Connecting the power cord and ground wire 16 5-4-1 For 3P outlet 16 5-4-2 For 2P outlet 17 5-4-3 When there is no ground terminal in the 2P outlet 17 5-5 Insert CD-ROM -technician only- 18 6. Move / transport 19 6-1 Movement (on floor) 19 6-2 Transport 20 6-2-1 Carrying (stair transportation, etc.) -technician only- 20 6-2-2 Loading and unloading on vehicles 21 6-2-3 Car transport 22 7. Management 23 7-1 Inspection before opening 23 7-1-1 Safety check (before power switch ON) 23 7-1-2 Functional inspection (after power switch ON) 24 7-2 How to play 25 7-3 Adjustment 26 7-3-1 Turn ON the power switch 26 7-3-2 Adjustment switch 27 7-4 Test mode 28 7-4-1 Explanation of menu selection screen 28 7-4-2 Game fee and free play settings (COIN OPTIONS) 29 7-4-3 Game content settings (GAME OPTIONS) 30 7-4-4 Various monitor adjustments (MONITOR TEST) 31 7-4-5 Input/output test (I/O TEST) 32 7-4-6 Adjusting the volume (SOUND OPTIONS) 35 7-4-7 Display of game data (ADS DATA) 36 7-4-8 Initializing backup memory (DATA CLEAR) 37 7-5 How to use the audio terminal 38 7-6 Cleaning 40 7-6-1 Cleaning guitar assembly 40 7-6-2 Cleaning the monitor screen 41 8. Maintenance 42 8-1 Failure measures -technician only- 42 8-1-1 Overall -technician only- 43 8-1-2 Cabinet assembly -technician only- 43 8-1-3 Marquee assembly -technician only- 44 8-1-4 Guitar assembly -technician only- 45 8-2 Assy removal, installation and replacement of parts 46 8-2-1 Cabinet assembly -technician only- 46 (1) Removing and installing the maintenance panel 46 (2) Monitor replacement 47 8-2-2 Marquee assembly technician only- 50 (1) Replacing fluorescent and glow lamps 50 (2) Replacement of circle raw fluorescent tube glow lamp 51 (3) Motor replacement 52 8-2-3 Guitar assembly -technician only- 53 (1) Replacement of switch plate 53 (2) Guitar assembly 54 8-2-4 Rack assembly -technician only- 56 (1) Replacing an EMI dry PC board 56 (2) Replacing the game PC board 58 (3) Replacing the CD-ROM 59 (4) Replacing the CD-ROM drive 60 8-2-5 Power board assembly -technician only- 61 (1) Removing power board assembly 61 (2) Replacing the AMP PC board 62 (3) Fuse replacement 63 9. Discard 64 10. Parts list 66 10-1 Cabinet assembly 66 10-2 Marquee assembly 70 10-3 Guitar assembly 72 10-4 Stand (L-R) assembly 76 10-5 Coin assembly 78 10-6 Code box assembly 79 10-7 Rack assembly 80 10-8 Power board assembly 81 10-9 Other repair parts 82 11. Wiring diagram 83 12. Repair information 85 Repair request form Parts order form
===
5-5 Insert CD-ROM -Only to be done by a technician-
WARNING Inserting the CD-ROM works with the power supply swivel turned on, which may result in electric shock, accident, or injury. Do not touch any place other than those specified in the work procedure.
[(Namco) PLEASE] The CD-ROM attached to this unit is dedicated software for "Um Jammer Lammy NOW!" Please do not use it for other models. It may cause a machine failure.
[1] Turn ON the power switch. (Refer to P.26 "7-3-1 Turn ON the power switch") [2] Remove the maintenance panel. (Refer to P.46 "8-2-1(1) Removing and installing the maintenance panel") [3] Press the EJECT button on the CD-ROM drive and take out the tray. (picture of the computer sitting in the bottom of the machine, from the back) (label for the CD drive at the top:) CD-ROM drive (label for the lower-right of CD drive:) EJECT button [4] Set the CD-ROM on the tray with the label (printed) side of the CD-ROM facing up. [5] Press the EJECT button on the CD-ROM drive and close the tray. [6] Turn off the power. [7] Attach the maintenance panel in the reverse order. (picture of the CD-ROM drive opened) (label for top of CD:) Label (print) side of CD-ROM (label for CD tray:) Tray
===
7-2 How to play
"Um Jammer Lammy NOW!" is a rhythm action game in which the guitar-type controller "Guitarntable" is operated to play exciting guitar phrases.
[Game Selection] You can select the game mode by inserting coins and selecting one person (SOLO) / cooperative (TEAM) / competitive (BATTLE) play on the game selection screen.
[Course selection] On the course selection screen, you can select the course that meets your difficulty from EASY, NORMAL, and HARD.
[Character selection] In the character selection screen, you can select the character you want to play from Lammy or Parappa for single player, or Lammy & Rammy or Lammy & Parappa for cooperative and competitive play.
[Basic operation] At the start of the round, the player follows the example rhythm on the screen and plays the phrase by operating the guitar so that the rhythm is not missed. Players operate four picking switches on the body of the guitar-type controller "Guitarntable" and a Joe switch that is input by sliding the neck toward the front, and a turntable-like shape at the bottom of the body. This is a shaped Chin switch. The player controls the guitar in his own rhythm, making the correct choices from six different inputs. If you can make more diverse input without losing the rhythm, it will be judged as GOOD or COOL and the score will be increased. Conversely, if the rhythm deviates or an incorrect input is entered, it will be judged as BAD or AWFUL and points will be deducted.
[Single and cooperative play] In single player and cooperative play, if each round is GOOD or better, the round is cleared and proceeds to the next round. In cooperative play, two players are integrated and judged. If this judgment is GOOD or better, the round is clear. Also, if the judgment remains at AWFUL during the game, the game will be over on the spot. Clear the game by completing 3 rounds on each difficulty level.
[Competitive play] In competitive play, the two players start each round with the same points, and add or subtract the score difference of one turn played alternately to their point total (adding to the winning player, subtracting from the losing player). In competitive play, the player who has played up to three rounds and won two rounds first is victorious.
(Picture of guitar controller "Guitarntable") (label for large neck grip section:) Joe switch (label for circle above main buttons:) Start button (label for main 4 buttons:) Picking switch (label for large crescent under main buttons:) Chin switch
===
7-3 Adjustment
7-3-1 Turn on the power switch [1] After completing "5. Installation" on page 11, turn on the power switch. (picture of the lower-rear of the machine where the power plugs in) (label for switch next to power cable:) Power switch
7-3-2 Adjustment switch When you open the coin door with the coin lock, there is an adjustment switch. (picture of an open coin door) (label for open door:) coin door (label for button in 12 o'clock position:) (a) Service switch (red) (label for button in 9 o'clock position:) (b) Test switch (label for button in 2 o'clock position:) (c) Select switch (label for button in 4 o'clock position:) (d) Enter switch (green) (label for button in 6 o'clock position:) (e) Degauss switch
(a) Service switch (red) Press this switch to increase the number of credits without activating the coin counter! (b) Test switch When this switch is turned on, the test mode is set. In the test mode, you can set the game fee and test each part. (c) Select switch When selecting an item in the test mode, you can select the item by flipping this switch up and down. (d) Enter switch (green) After selecting an item with the select switch, press this switch to confirm and execute the selected item. (e) Degauss switch If the monitor screen is unevenly colored due to magnetic influence caused by the layout of the machine or the condition of the room, press this switch for at least 2 seconds to degauss the monitor.
[(Namco) PLEASE] The service switch may not work unless you press it slowly and firmly.
===
7-4 Test mode 7-4-1 Explanation of menu selection screen ... (drawing of the service menu. note that it shows ROM(M) and ROM(S) with version September 20, 1999 at 9:15:59 pm) ... Standard (shipping) settings are displayed in green. When the setting is changed, the characters turn white. 7-4-2 Game fee and free play settings (COIN OPTIONS) (how to change the settings) (drawing of the coin options menu) [coin option screen] (a) Setting of coins required for one new game play. "x COIN(S) 1 CREDIT" x (setting value) = 1, 2*, 3, 4, 5, 6, 7, 8, 9 (b) Setting of coins required for one continue. "x COIN(S) 1 CREDIT" x (setting value = 1*, 2, 3, 4, 5, 6, 7, 8, 9 (c) Free play settings. NO* (normal use: fee required), YES (free play: no fee required) (d) Return to the "MAIN MENU" screen. *: This is the factory setting. 7-4-3 Game content settings (GAME OPTIONS) Set game content such as game difficulty. ... (drawing of the game options menu) [Game option screen] (a) Game difficulty setting. The amount of points deducted increases or decreases depending on the setting. EASY NORMAL* HARD (b) Player's score at the start of the game in competitive play mode. 100, 150, 200*, 250, 300, 350, 400, 450, 500 (c) The presence or absence of sound during the attract sequence (when the game is not played). YES*, NO (d) Subtitle display language setting. JAPANESE*, ENGLISH (e) Return to the "MAIN MENU" screen. *: This is the factory setting. 7-4-4 Various monitor adjustments (MONITOR TEST) ... 7-4-5 Input/output test (I/O TEST) ... (various tests for inputs) (various tests for guitar controller lights) ... 7-4-6 Adjusting the volume (SOUND OPTIONS) ... (drawing of the sound options screen) ... (a) Speaker volume setting. 0 (min) ~ 127 (max) (default: 100) ("VOLUME" in drawing above) (b) Selection of sound effects. ("SE." in drawing above) *If you press the service switch with (b) selected, the sound effect corresponding to the message will sound. Press the service switch again to stop the sound. (c) Voice selection by state at the end of the game stage. ("SPECIAL." in drawing above) *If you press the service switch with (c) selected, the sound effect corresponding to the message will sound. Press the service switch again to stop the sound. (translation note: (c) and (d) appear to be swapped in the drawing above) (d) Song selection. ("BGM." in drawing above) *If you press the service switch with (d) selected, the sound effect corresponding to the message will sound. Press the service switch again to stop the sound. (e) Text may be displayed when sound is playing. ("MESSAGE" in drawing above) * "1" in (b) is a stereo sound. If you select "1" and press the service switch, the last sound will play in the order of "left speaker", "right speaker", and "both speakers". Also at this time the text "LEFT" "RIGHT" "CENTER" are displayed along with the sound at the location (e). (f) The screen returns to the "MAIN MENU" screen. ("EXIT" in drawing above) 7-4-7 Display of game data (ADS DATA) ... (drawing of the ADS DATA screen. This is usually called "game audits" in western arcade games.) POWER ON TIME 99:99'9 ← (a) TOTAL PLAY TIME 99:99'9 ← (b) PLAY/ON RATIO 99.9% ← (c) COIN COUNT 9999 ← (d) CONTINUE COUNT 9999 ← (e) SOLO PLAY COUNT 9999 ← (f) SOLO PLAY TIME 99:99'9 ← (g) BATTLE PLAY COUNT 9999 ← (h) BATTLE PLAY TIME 99:99'9 ← (i) TEAM PLAY COUNT 9999 ← (j) TEAM PLAY TIME 99:99'9 ← (k) AVE. PLAY TIME 99:99'9 ← (l) EXIT ← (m) [ADS data screen] (a) Cumulative power-on time. (b) Cumulative play time. (c) Occupancy rate. (d) Number of coins inserted. (e) Continue count. (f) Number of single players. (g) Cumulative one-person play time. (h) Number of battle games played. (i) Cumulative battle play time. (j) Number of team games played. (k) Cumulative team play time. (l) Average play time. (m) Return to the "MAIN MENU" screen"
* Various data will not be lost even if the power switch is turned off unlesss "ADS DATA CLEAR" or "ALL CLEAR" on the "DATA CLEAR" screen is executed. 7-4-8 Initializing backup memory (DATA CLEAR) ... (drawing of the DATA CLEAR screen) ADS DATA CLEAR SET DEFAULTS ALL OPTIONS ALL CLEAR EXIT
===
... 7-5 Audio terminal usage ...(the game has audio aux out ports on the rear that you can use to play the audio through other speakers)...
===
9. Discard
WARNING • When disposing of this machine, collect, transport, and dispose of it in accordance with laws and regulations. • When outsourcing collection, transportation and disposal when disposing of this machine, please entrust each to a specialized company.
[(Namco) PLEASE] • If you decide to discard this unit, fold the CD-ROM supplied with this unit into three parts, for example, so that you cannot use it again, and then discard it with this unit.
Do not use the CD-ROM attached to this unit for duplication, adaptation, public transmission, or any other purpose other than business use of this unit. The software on the CD-ROM is protected under copyright law. Copyright violations may result in criminal penalties. Do not use the CD-ROM supplied with this unit for other models or other media. It may cause a machine failure.
Awesome information Yockey! I'm going to read through that pdf and see if I can translate anything else you haven't covered. I hope that we can find a copy of that cd-rom, I would be surprised if an arcade owner in Japan would destroy the disk and/or the machine. I bet they would put it in storage or something like that.
You're welcome! Destroying machines is actually tremendously common over there, especially if they're test units. In speaking with Nanaon-sha about the project, they have found a related "Namco label disk" that may be the included CD-ROM. I've also been in touch with Ross and we're coordinating a backup effort of his machine in February.
Nanaon-sha also shared this document—the fevers are present in the arcade version, but are referred to internally as "cool commands." Note that Parappa now has a stage 1 fever, and it's the same as Lammy's.
Hello, im new to this and i really want to be able to find the missing interviews... I know this isn't exactly the right forum but i have been searching this whole week for any UJL fans who are willing to search deeply into the subject.. Hopefully someone can help