I haven't tried archiving an HTML5 game before (seems really tricky with the heavy reliance on network activity) but there's a way to archive all incoming network data using Firefox:
1) Open the site/game you want to archive
2) Ctrl+Shift+I to bring up web developer tools
3) Go to the "Network" tab
4) Ctrl+F5 to do a full refresh of the page
5) You should see a bunch of incoming requests pop up in the Network window
6) Once you're ready to archive, click the gear icon in the top-right corner
7) Click "Save All As HAR"
You'll then have a ".har" file which contains all the data downloaded from that page in JSON/base64 form.
From what I can tell it contains PNG files for the first 151 Pokemon, some sound effects, and a song.
If there's other content in this game you'll probably need to play it past the first level while the Network tab is open and then archive when you're done.
I haven't tried archiving an HTML5 game before (seems really tricky with the heavy reliance on network activity) but there's a way to archive all incoming network data using Firefox:
1) Open the site/game you want to archive
2) Ctrl+Shift+I to bring up web developer tools
3) Go to the "Network" tab
4) Ctrl+F5 to do a full refresh of the page
5) You should see a bunch of incoming requests pop up in the Network window
6) Once you're ready to archive, click the gear icon in the top-right corner
7) Click "Save All As HAR"
You'll then have a ".har" file which contains all the data downloaded from that page in JSON/base64 form.
From what I can tell it contains PNG files for the first 151 Pokemon, some sound effects, and a song.
If there's other content in this game you'll probably need to play it past the first level while the Network tab is open and then archive when you're done.
ahe that helps, thiat shoulde jet us evan closer to backn it up. Thankes!
I haven't tried archiving an HTML5 game before (seems really tricky with the heavy reliance on network activity) but there's a way to archive all incoming network data using Firefox:
1) Open the site/game you want to archive
2) Ctrl+Shift+I to bring up web developer tools
3) Go to the "Network" tab
4) Ctrl+F5 to do a full refresh of the page
5) You should see a bunch of incoming requests pop up in the Network window
6) Once you're ready to archive, click the gear icon in the top-right corner
7) Click "Save All As HAR"
You'll then have a ".har" file which contains all the data downloaded from that page in JSON/base64 form.
From what I can tell it contains PNG files for the first 151 Pokemon, some sound effects, and a song.
If there's other content in this game you'll probably need to play it past the first level while the Network tab is open and then archive when you're done.
ahe that helps, thiat shoulde jet us evan closer to backn it up. Thankes!
ah that helps, ?that..? should ?get..? us even closer to backing it up. Thanks!
If there's other content in this game you'll probably need to play it past the first level while the Network tab is open and then archive when you're done.
I played the first level (Did not 100% it) and it took me back to the homepage I 100% the first level and it took me back to the homepage.
I think there is no other content on that page other than the game and the first two slides at the beginning explaining how to play. I'm not too sure tho, does the Wayback machine archive pages like this without them breaking on the archive
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If there's other content in this game you'll probably need to play it past the first level while the Network tab is open and then archive when you're done.
I played the first level (Did not 100% it) and it took me back to the homepage I 100% the first level and it took me back to the homepage.
I think there is no other content on that page other than the game and the first two slides at the beginning explaining how to play. I'm not too sure tho, does the Wayback machine archive pages like this without them breaking on the archive
Assuming the game was working properly last April then it looks like the Wayback Machine doesn't help much here. I've rarely ever seen a page there that doesn't have at least a few missing images or resources. Even a relatively simple game like this can't make it past initial script loading.
I always treat the WBM as a last resort because of this. You're usually better off archiving this kind of stuff manually.
I played the first level (Did not 100% it) and it took me back to the homepage I 100% the first level and it took me back to the homepage.
I think there is no other content on that page other than the game and the first two slides at the beginning explaining how to play. I'm not too sure tho, does the Wayback machine archive pages like this without them breaking on the archive
Assuming the game was working properly last April then it looks like the Wayback Machine doesn't help much here. I've rarely ever seen a page there that doesn't have at least a few missing images or resources. Even a relatively simple game like this can't make it past initial script loading.
I always treat the WBM as a last resort because of this. You're usually better off archiving this kind of stuff manually.
Ah ok got it. Let me test another archive I'll make just now. Probably same results but doesn't hurt to try
Model in profile picture by MMDSatoshi Background in profile picture by ムムム Effects used in profile picture: WorkingFloor2
Oh neat. I guess manually submitting a page there works a lot better.
There is a difference between auto and manual? Did not know that
I'm not sure but I'd imagine a manual page submission would do a more thorough job of archiving the page than a web crawler that's going around archiving pages more or less indiscriminately. No idea tbh.