Since many Windows 10 updates keep breaking Windoes Media Player multiple times throughout the years, would anyone want to reverse-engineer the cross-application syncing feature and other APIs of the program, commonly used for Microsoft Office, some PC games, and even some software on Microsoft Windows?
So that way we don't need to require Windows Media Player and other frameworks for Windows games and software, especially on the N & KN versions of Microsoft Windows.
I originally posted this on Reddit's r/windows subreddit but nobody ever commented or became interested in this topic. So if anyone who is a programmer on this wiki wants to do so, that would be fine, so that way we don't have to have software and PC game developers relaying on Windows Media Player and Microsoft's outdated multimedia technologies anymore.
Last Edit: Nov 28, 2019 14:33:21 GMT by wadmodderpudu
Well for the most part if you guys ever Google search Windows Media Player on the news section of search, WindowsReport often keeps releasing articles of fixing bugs in Windows Media Player almost once or twice a week, suggesting Microsoft themselves are poorly maintaining their own Windows components included with the operating system.
Kind of similar to how Rockstar Games is poorly maintaining their PC ports of the Grand Theft Auto games GTA III, Vice City, and San Andreas released in 2002, 2003, and 2005 respectively in recent years.
Post by wadmodderpudu on Jul 29, 2020 18:21:50 GMT
If you are not sure what DLL files Windows Media Player has, check out this WikiDLL page on Microsoft's official DLL files: wikidll.com/microsoft
You may find DLL files related not only to Windows Media Player, but also numerous codec formats (Audio, Image & Video files), Multimedia Playback, and related API that many software and PC games that utilize WMP for.