Post by wadmodderpudu on Sept 5, 2019 14:35:14 GMT
During the release of The Orange Box in 2007, Valve once planned to release the PC-exclusive content to the Xbox 360 version of Team Fortress 2 (PS3 release was excluded, due to Valve's disapproval of the PS3's hardware at the time until Portal 2 in 2011) but after 12 years Valve likely cancelled all those plans (likely because of the cost of patching during the seventh-generation consoles era), and it's unlikely that the Xbox 360 development kits used by Valve (for DLC, not just games) are saved in their archives (AKA their headquarters) either.
Although not likely (or confirmed), Valve likely disbanded their console development branch after the release of Counter-Strike: Global Offensive in 2012.
Last Edit: Sept 5, 2019 14:35:46 GMT by wadmodderpudu
Post by wadmodderpudu on Sept 8, 2019 15:40:12 GMT
The Xbox 360 had a patching system that required developers to pay $40,000 per patch to be published through Xbox Live according to gaming news sites in 2012.
Microsoft did remove these restrictions in June 2013, 8 years after the Xbox 360's release & 6 years after The Orange Box's release, & also 6 months prior to the Xbox One's release on November 22, 2013.
Post by wadmodderpudu on Sept 25, 2019 13:11:19 GMT
Although modding on the PS3 and Xbox 360 versions is possible after Valve's official support ended (I had seen YouTube user BonkedByAScout port cp_orange_x3 to the Xbox 360 version via modding), nothing of Valve's official content had ever surfaced, in prerelease videos or even screenshots.
It's unclear when Valve ceased production of physical retail copies of their games, but I guess it was sometime around the early to mid-2010s when their retail partnership with Electronic Arts was terminated, a few years after EA launched their own digital distribution storefront Origin in 2011.
Last Edit: Nov 30, 2019 17:15:06 GMT by wadmodderpudu
Post by wadmodderpudu on Feb 23, 2020 19:45:23 GMT
I posted this topic to the TF2Maps forums, but nobody has responded yet.
Even though Valve claimed that the Xbox 360 was easier for them to develop games on, and the PS3 was difficult to develop for (2006-2009 fat models only) before the PS3 slim was released (way before Valve stopped making console games), the patching side was a different story, console manufacturers always charged money for patches being released on their systems during the 7th-gen console era, and the prohibiting of mods kind of what made the downfall of Source Engine games on consoles to have low playerbase. I guess this was very easily start by the TF2 fanbase.
Until the 8th-gen consoles, patches were always required to be charged before being published. Fortunately this is no longer needed for console manufacturers nowadays.
Valve's then lack of PS3 support and pro-Microsoft bias at the time also hindered chances of the Left 4 Dead games from appearing on that platform. Fortunately Valve stopped this pro-Microsoft bias thing after Steam was released for macOS.