Oh man, EEnEBPS was a HOOT, even for an adult like me. So much fun, and a finale movie done RIGHT!
Part of me does wonder if it was meant to be a theatrical movie (along with some other series planned movies), but was cancelled after the PPG movie flopped. Or if I remember correctly, the recession had started by then and it wasn't worth the money to plop it on the big screen. Or both.
Oh yeah, I had forgotten that Cartoon Network were undergoing some financial troubles at the time and decided to put all their eggs in CN Real. Surely that would have taken away the budget away from an Ed Edd n Eddy theatrical release.
I heard it was down to the commercial failure of the Powerpuff Girls Movie(which for me definitely lived up to the hype, I for one liked it's darker tone unlike certain movie critics)which led to plans of other theatrical films based on CN animated shows to be scrapped(I think there were plans for a Samurai Jack movie maybe, can't remember).
Post by extremewreck2000 on Jul 10, 2024 17:18:11 GMT
Sailor Moon, at least the '92 anime. I've just gotten seasons 1 & 2 on DVD, & I've been enjoying it so far! Hoping the same can go for YuYu Hakushou, which I have on Bluray.
Last Edit: Jul 10, 2024 17:19:31 GMT by extremewreck2000: Forgot italics. It's ALWAYS the italics that I forget about!
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime
Sailor Moon, at least the '92 anime. I've just gotten seasons 1 & 2 on DVD, & I've been enjoying it so far! Hoping the same can go for YuYu Hakushou, which I have on Bluray.
Have you ever seen the DiC dub? I honestly prefer that over the Viz dub.
Sailor Moon, at least the '92 anime. I've just gotten seasons 1 & 2 on DVD, & I've been enjoying it so far! Hoping the same can go for YuYu Hakushou, which I have on Bluray.
I have found the OG Sailor Moon immensely charming in its goofiness balanced with more serious moments and themes. And I actually prefer the offbeat 90s animation style to the more "polished" version of Crystal (that said, I feel that way about much hand-drawn vs. digital animation in general) Glad you enjoy!
Final Fantasy X. I just really, really liked this one. It's not a perfect game, but the iconic characters and themes of religion, politics, discrimination, memory, aging, parental trauma, etc. really spoke to me. I WANTED to keep playing, to the point I think the PS5 network claimed I had spent over 80 hours on it? (haha) And it's just a gorgeous game in general, with some of my favorite character designs in any Final Fantasy game. EDIT: Also once I got the hang of it and was willing to put in the classic RPG grind and seek out chests, I found the Sphere Grid system pretty fun.
Oppenheimer, probably one of the best movies I've watched in recent memory. NOPE, recently watched it and it was really cool. I wouldnt rank it as high as Oppenheimer, but it was a great time. Pixar's soul I was worried would be generic, but it ended up making me almost cry multiple times. Spongebob Sponge over Water is a great successor to one of the most iconic cartoon movies and I personally even prefer it to its predecessor. Pokemon Violet saved the franchise for me, I had so much fun playing it and can't wait for Legends Z now.
Oppenheimer, probably one of the best movies I've watched in recent memory. NOPE, recently watched it and it was really cool. I wouldnt rank it as high as Oppenheimer, but it was a great time. Pixar's soul I was worried would be generic, but it ended up making me almost cry multiple times. Spongebob Sponge over Water is a great successor to one of the most iconic cartoon movies and I personally even prefer it to its predecessor. Pokemon Violet saved the franchise for me, I had so much fun playing it and can't wait for Legends Z now.
While I can now better appreciate the first Spongebob movie as an epic adventure yarn meant as a solid "series finale," I too like the sequel better in many ways, and have since 2015. Glad you liked the newest Pokemon game! I've been meaning to play Arceus Legends but haven't gotten around to it yet.
Pokemon Mystery Dungeon. Finally got around to this one, and while it's not perfect, and is definitely not the mainline games scale, I like the laid-back tone of it, the style, and the super cute writing a lot.
I had always wanted to play a soccer game like this. Always. Every national team, all qualifying modes, lots of venues, etc...
This game wasn't perfect but it had most of what I wanted. 199(!) countries playable, many of them fully licensed and all with real players/likeness. Most of the qualifying rounds were included, there was a good mix of both licensed and fictional stadiums, so many that it felt like you were travelling across the world. There was a career mode, qualifying mode, custom World Cup mode, scenario mode, a cool NASA map to play with, a solid soundtrack with songs I still listen to, and good graphics. Back when the servers were up the Online World Cup/Battle of the Nations modes were insane.
This was the first video game I ever paid for with my hard-earned money as a kid - doing chores and all that stuff for my allowance and saving it up over time. I pre-ordered it off Amazon and I will never forget the day I first played it. Every national team and I could do whatever I wanted with the game. I miss this era of EA games - they had so many bangers and it's a shame what they've become.
I still play this game all the time actually. So many modern sports titles are focus on pay to play/lootbox crap that I have no interest in. What happened to making a game with competent features? What's more crazy is this game is so easy to revisit. I can do a new qualifying campaign with a country I haven't tried yet or do some personal challenge.
I had always wanted to play a soccer game like this. Always. Every national team, all qualifying modes, lots of venues, etc...
This game wasn't perfect but it had most of what I wanted. 199(!) countries playable, many of them fully licensed and all with real players/likeness. Most of the qualifying rounds were included, there was a good mix of both licensed and fictional stadiums, so many that it felt like you were travelling across the world. There was a career mode, qualifying mode, custom World Cup mode, scenario mode, a cool NASA map to play with, a solid soundtrack with songs I still listen to, and good graphics. Back when the servers were up the Online World Cup/Battle of the Nations modes were insane.
This was the first video game I ever paid for with my hard-earned money as a kid - doing chores and all that stuff for my allowance and saving it up over time. I pre-ordered it off Amazon and I will never forget the day I first played it. Every national team and I could do whatever I wanted with the game. I miss this era of EA games - they had so many bangers and it's a shame what they've become.
I still play this game all the time actually. So many modern sports titles are focus on pay to play/lootbox crap that I have no interest in. What happened to making a game with competent features? What's more crazy is this game is so easy to revisit. I can do a new qualifying campaign with a country I haven't tried yet or do some personal challenge.
RIP Simon Humber the great director of this game.
Thanks for sharing! That's pretty sweet, being the first game you worked to earn the money to pay for! Sounds like it has a lot of fun customization options and adventures. And yeah, I don't play sports games but I do know that the modern ones often do NOT have a good reputation. Very sad to see. TBH, "making a competent game" or "fully tested game" seems to be a pie in the sky for modern developers. Barring insanely crazy circumstances, you should not have constant game breaking /glitches bugs in a "finished product" or half finished worlds or lootbox/microtransaction pressure in so many dang games. And I miss when you just BOUGHT a full game and it was "more or less" a completed, competent product.
I had always wanted to play a soccer game like this. Always. Every national team, all qualifying modes, lots of venues, etc...
This game wasn't perfect but it had most of what I wanted. 199(!) countries playable, many of them fully licensed and all with real players/likeness. Most of the qualifying rounds were included, there was a good mix of both licensed and fictional stadiums, so many that it felt like you were travelling across the world. There was a career mode, qualifying mode, custom World Cup mode, scenario mode, a cool NASA map to play with, a solid soundtrack with songs I still listen to, and good graphics. Back when the servers were up the Online World Cup/Battle of the Nations modes were insane.
This was the first video game I ever paid for with my hard-earned money as a kid - doing chores and all that stuff for my allowance and saving it up over time. I pre-ordered it off Amazon and I will never forget the day I first played it. Every national team and I could do whatever I wanted with the game. I miss this era of EA games - they had so many bangers and it's a shame what they've become.
I still play this game all the time actually. So many modern sports titles are focus on pay to play/lootbox crap that I have no interest in. What happened to making a game with competent features? What's more crazy is this game is so easy to revisit. I can do a new qualifying campaign with a country I haven't tried yet or do some personal challenge.
RIP Simon Humber the great director of this game.
Thanks for sharing! That's pretty sweet, being the first game you worked to earn the money to pay for! Sounds like it has a lot of fun customization options and adventures. And yeah, I don't play sports games but I do know that the modern ones often do NOT have a good reputation. Very sad to see. TBH, "making a competent game" or "fully tested game" seems to be a pie in the sky for modern developers. Barring insanely crazy circumstances, you should not have constant game breaking /glitches bugs in a "finished product" or half finished worlds or lootbox/microtransaction pressure in so many dang games. And I miss when you just BOUGHT a full game and it was "more or less" a completed, competent product.
It goes to show you that games might look pretty but in some ways have gotten worse these days.
It's crazy that games such as Cyberpunk 2077, Fallout 76, and No Man's Sky were released practically unfinished and managed to redeem themselves with QoL updates over time. Those games are the exception though; so many buggy games that need day one patches, and we're seeing a negative trend of games just being released in a half-finished state only to be worked on over time (Starfield comes to mind).
I'm nostalgic for 2007-2013. When you got a game, it was complete. If it sucked, you didn't buy it and the studio would shut down or get better with their future product. DLC was only used for additional content for an already complete game or niche features that you didn't need, but were nice to have. I also feel there was way more variety too, and of course no forced multiplayer.
Agreed. Games have become overly "complex" to me, and not in a fun "we're going on an epic adventure where we can customize and skill up" sort of way, but a sort of "rush out half baked product and apologize/fix later" (not to mention, pay more money for their "true game vision" BARF). DLC was nice, but not a way to "fix" the product that should have been fully cooked in the first place.
Agreed. Games have become overly "complex" to me, and not in a fun "we're going on an epic adventure where we can customize and skill up" sort of way, but a sort of "rush out half baked product and apologize/fix later" (not to mention, pay more money for their "true game vision" BARF). DLC was nice, but not a way to "fix" the product that should have been fully cooked in the first place.
This is why I've largely given up on games after the PS3 era that aren't indie games.
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime