If we could add anything to Jurassic World Evolution 3...
May 5, 2024 22:21:20 GMT
dinosaursroar likes this
Post by dinosaursroar on May 5, 2024 22:21:20 GMT
What would you add to Jurassic World Evolution 3? Here are the features I would like to add to the game:
So what do you guys think of my list? If you're interested, write what would you want to have in Jurassic World Evolution 3. 😉
- Everything from Jurassic World Evolution 2
- Pterosaur walking animations
- Paleo-accurate cosmetics/skins for all species (featuring new looks, animations, behaviors, sounds, and cohabitation changes for paleo-accurate species)
- Feathered genome for all (appropriate) species (Velociraptor, Deinonychus, etc)
- Glowing/bioluminescent/Lux cosmetics/genome for all species
- Jurassic Park Operation Genesis-based cosmetics for all the dinosaurs that were originally in JPOG (complete with remastered JPOG sounds, size changes and animations for those cosmetics, and new skins, based in their respective species)
- Less restrictive terrain/building constraints (so I'd have more freedom to build stuff, especially with the decorations, and the decorations having no hitboxes so they could overlap with other decorations)
- All terrains on all map types
- All foliage for all map types
- Seasons for various maps
- Caves
- Options for instant weather control
- Skin/cosmetic previews in the hatchery menu
- Better hunting mechanics for all carnivores
- An option to turn off carnivore duels for small carnivores vs large carnivores (I want a more realistic interaction between smaller carnivores like Ceratosaurus and the larger carnivores like Tyrannosaurus in the game, at least Jurassic Park Operation Genesis had that more realistic interaction)
- Sauropods and hadrosaurs being able to fight back when attacked
- Natural lagoons (so we could place marine species there without having to place them in tanks)
- First-person survival mode (the players would try to survive from the dinosaurs and other extinct animals (either in campaign or creative worlds) to earn points, complete with tranquilizer guns)
- VR compatibility
- Variable water depth/level tools (so we could make deep lakes and deep rivers, and so swimming dinosaurs could be a thing)
- Social animations for marine species
- All the Jurassic World Evolution 1's maps
- Randomized map feature
- Better terrain editing
- Waterfalls
- Park transport tunnels
- Glass tunnels for tanks and natural lagoons
- A proper Site B mode
- Guest bridges and elevated walkways
- More attractions (Cretaceous Cruise, Log Viewing Gallery, Viewing Bubbles, Balloon Tour, and Petting Zoo)
- Customizable signs
- Breeding and baby animals (perfect for the Site B mode I mentioned earlier)
- A custom hybrid feature (so we don't have to pay for the hybrids DLC packs)
- Instant incubation for creative mode
- All the Jurassic World Evolution 2's DLC species being default in Jurassic World Evolution 3
- Herbivore feeders from Jurassic World Evolution 1 (so I don't have to feed the herbivores foliage food and so all the herbivorous species can easily be placed together)
- More foliage varieties
- More decorations (more skeletons, statues, low fences, etc, as well as the statues being customizable in color and the Indominus rex skeleton be placeable on land)
- More path features (useable benches, trashbins, more path colors, more variable path widths, stairs, and staff-only paths)
- New live feeders (cow, pig, deer, etc)
- Microceratus (if Jurassic World Evolution 2 doesn't add them)
- Many new species (Hatzegopteryx, Platecarpus, Argentinosaurus, Mapusaurus, Zalmoxes, etc)
- No concrete footprints or walkways on buildings (so we could add in our own paths for the buildings)
- NO DINOSAUR CLIPPING PLEASE
- An optional grid overlay while building (to help with the alignment of decorations and buildings)
So what do you guys think of my list? If you're interested, write what would you want to have in Jurassic World Evolution 3. 😉