No, I mean source code in general are just a text file of codes. obviously more modern games tend to be more complex than that. I guess it's a freeware game that someone made in their spare time or someone's first project
No, I mean source code in general are just a text file of codes. obviously more modern games tend to be more complex than that. I guess it's a freeware game that someone made in their spare time or someone's first project
can the source code be posted here perhaps?
Why? The whole game it's just 300 kb. Just open the cpp file with a text editor
char far a1[B],a2[B],a3[B],a4[B],a5[B],a6[B],a7[B];
int mp[LMAY+1][LMAX+1]; int yes[6][10];
int bit=706; short vpage=0,wpage=0; int av=0,bas=9; short walk=0,au=0,jmp=0; int in=0,oldv=3,olds=0,oldc=0; int ax=0,ay=0,memx,memy; short speed=0; short clf=0,che=0,scoeur=0,vie=3; int mf=0,mff=0;
int mon[LIM+1],mx[LIM+1],my[LIM+1],malk=0,mc=0; int mon2[LI+1],mx2[LI+1],my2[LI+1]; int mon3[LI+1],mx3[LI+1],my3[LI+1]; int mon4[LI+1],mx4[LI+1],my4[LI+1];
It seems that the game was made by a French developer?
In my experience, the controls are frustratingly terrible and everything is very glitchy.
The "Borland" software mentioned in the comment was apparently specifically marketed to commercial businesses, with a "Turbo" equivalent for home hobbyists - so perhaps the game was professionally released? Or perhaps it was made by somebody who was really bored at their job?
Last Edit: Apr 26, 2024 20:28:13 GMT by alexpine: RM duplicate
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char far a1[B],a2[B],a3[B],a4[B],a5[B],a6[B],a7[B];
int mp[LMAY+1][LMAX+1]; int yes[6][10];
int bit=706; short vpage=0,wpage=0; int av=0,bas=9; short walk=0,au=0,jmp=0; int in=0,oldv=3,olds=0,oldc=0; int ax=0,ay=0,memx,memy; short speed=0; short clf=0,che=0,scoeur=0,vie=3; int mf=0,mff=0;
int mon[LIM+1],mx[LIM+1],my[LIM+1],malk=0,mc=0; int mon2[LI+1],mx2[LI+1],my2[LI+1]; int mon3[LI+1],mx3[LI+1],my3[LI+1]; int mon4[LI+1],mx4[LI+1],my4[LI+1];
It seems that the game was made by a French developer?
In my experience, the controls are frustratingly terrible and everything is very glitchy.
The "Borland" software mentioned in the comment was apparently specifically marketed to commercial businesses, with a "Turbo" equivalent for home hobbyists - so perhaps the game was professionally released? Or perhaps it was made by somebody who was really bored at their job?
It seems that the game was made by a French developer?
In my experience, the controls are frustratingly terrible and everything is very glitchy.
The "Borland" software mentioned in the comment was apparently specifically marketed to commercial businesses, with a "Turbo" equivalent for home hobbyists - so perhaps the game was professionally released? Or perhaps it was made by somebody who was really bored at their job?
The "Turbo" version might be what this game was made on considering that's the version made for home hobbyists.
There are odd functions assigned to the m, k, r, l, h, and z keys, but I can only get the z key one to work, and the effect is either very glitchy or I don't understand it.
I'd request that you guys remove the source code from your quotes so as to prevent it from making every post in this thread extremely large.
_alexpine_ on discord. 2018 was HOW many years ago?!?! If RPGMakerFan12 is so good, why isn't there an RPGMakerFan13? lostmediawiki.com/User:BrightyLighty
The "Borland" software mentioned in the comment was apparently specifically marketed to commercial businesses, with a "Turbo" equivalent for home hobbyists - so perhaps the game was professionally released? Or perhaps it was made by somebody who was really bored at their job?
The "Turbo" version might be what this game was made on considering that's the version made for home hobbyists.
I checked, and yes, it seems that the "Turbo" software does leave a comment simply reading "Borland C++" in the file, without reference to the word "Turbo".
_alexpine_ on discord. 2018 was HOW many years ago?!?! If RPGMakerFan12 is so good, why isn't there an RPGMakerFan13? lostmediawiki.com/User:BrightyLighty
The "Turbo" version might be what this game was made on considering that's the version made for home hobbyists.
I checked, and yes, it seems that the "Turbo" software does leave a comment simply reading "Borland C++" in the file, without reference to the word "Turbo".
Also I noticed some of the Engrish in there, so this French/Belgian?/Swiss?Quebecois? developer may not be that good in English(which is understandable).
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime
There are odd functions assigned to the m, k, r, l, h, and z keys, but I can only get the z key one to work, and the effect is either very glitchy or I don't understand it.
This was a misinterpretation of how DOS handles keymapping on my part, sorry. The "z" is correct (hence why it worked when I tried it) but the other keys are actually supposed to be on the numpad: RIGHT, LEFT, CENTER, INS, and UP. I can't get UP to work, but CENTER and INS are useful with the buggy controls as they stop the Clown's movement (both do the same thing). (If you can figure out how to get the UP key to work, it looks like it's supposed to disable gravity which seems helpful[?])
_alexpine_ on discord. 2018 was HOW many years ago?!?! If RPGMakerFan12 is so good, why isn't there an RPGMakerFan13? lostmediawiki.com/User:BrightyLighty
There are odd functions assigned to the m, k, r, l, h, and z keys, but I can only get the z key one to work, and the effect is either very glitchy or I don't understand it.
This was a misinterpretation of how DOS handles keymapping on my part, sorry. The "z" is correct (hence why it worked when I tried it) but the other keys are actually supposed to be on the numpad: RIGHT, LEFT, CENTER, INS, and UP. I can't get UP to work, but CENTER and INS are useful with the buggy controls as they stop the Clown's movement (both do the same thing). (If you can figure out how to get the UP key to work, it looks like it's supposed to disable gravity which seems helpful[?])
Up is used to climb ladders actually. Like I said, I DID play the game & went at least 17% of the way through it.
Nothing in the code particularly looks like anything relating an "ending" to me, but I'm honestly quite baffled by the code as a whole (are DOS games normally this incomprehensibly hacky?) and I could've missed something in there. (In particular, I really can't make heads or tails of the functions labeled m1() through m4()... I *think* they handle enemy behavior?)
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Nothing in the code particularly looks like anything relating an "ending" to me, but I'm honestly quite baffled by the code as a whole (are DOS games normally this incomprehensibly hacky?) and I could've missed something in there. (In particular, I really can't make heads or tails of the functions labeled m1() through m4()... I *think* they handle enemy behavior?)
The code seems to have been done by some amateur just trying to make a platformer.
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime
Nothing in the code particularly looks like anything relating an "ending" to me, but I'm honestly quite baffled by the code as a whole (are DOS games normally this incomprehensibly hacky?) and I could've missed something in there. (In particular, I really can't make heads or tails of the functions labeled m1() through m4()... I *think* they handle enemy behavior?)
The code seems to have been done by some amateur just trying to make a platformer.
I mean, it's a platformer in how it plays, but the way it was coded reminds me a lot more of something like the original Game Boy Pokémon games.
I have to imagine it was a nightmare to work on... it feels almost as if it was obfuscated (it's not, but it's so poorly organized that it might as well have been).
_alexpine_ on discord. 2018 was HOW many years ago?!?! If RPGMakerFan12 is so good, why isn't there an RPGMakerFan13? lostmediawiki.com/User:BrightyLighty
The code seems to have been done by some amateur just trying to make a platformer.
I mean, it's a platformer in how it plays, but the way it was coded reminds me a lot more of something like the original Game Boy Pokémon games.
I have to imagine it was a nightmare to work on... it feels almost as if it was obfuscated (it's not, but it's so poorly organized that it might as well have been).
Honestly, this might've been made by just one guy in his room at home with Borland Turbo & it might've taken a few weeks to make.
Dreams are boundless, imaginations are infinite, space is a multi-directional spiral & Akazukin ChaCha is my favorite anime