Post by cardswiperthe3rd on Jan 17, 2023 19:06:15 GMT
Super Mario 64 2 (alternatively Super Mario 64 II) was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Other characters and concepts discarded from the first game were set to return in this game, such as Luigi and a rideable Yoshi. It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players. In fact, Shigeru Miyamoto's first playable demo level was multiplayer. It is also unknown what power-ups, if any, were going to appear in the game.
Post by sakuraradiochan on Jan 18, 2023 0:29:40 GMT
It wasn't in development for the 64DD for very long, if it was in development at all. What you're probably thinking of is what is popularly called "Super Mario 128," which was a tech demo for the Gamecube. (This ended up becoming Pikmin, weirdly enough.) Either that or assets used in the Mario Artist games that in the late 90s Internet were mistaken for assets from a SM64 sequel.
The other stuff was from early development concepts and beta assets that were found in the "Gigaleak". There are precompiled ROM files out there and patches to SM64 ROMs out there you can find that incorporate those concepts.
There *was* a 64DD port that was found in a secondhand shop in Japan and dumped.
There was also the NDS version, which IIRC has been hacked to allow analog movement in emulators and which incorporates Luigi, Yoshi, and Wario.
To my understanding, Shigeru Miyamoto spoke about this around 1997 then not much afterwards. Seems to have mostly been him and maybe a few others tinkering with ideas and again taking up their goal of incorporating Luigi through multiplayer. There's pretty much nothing known about this. I don't even know if it was supposed to be for 64DD. There are no screenshots and no video and nothing from it has leaked so far. Anything that didn't come right from Shigeru Miyamoto's mouth is internet hearsay.
So, nothing to search for. Nothing will come out unless Nintendo decides one day to show it off. But yes it's a real thing
Yeah, the development for SM64-2 wasn't long if at all. Miyamoto pretty much confirmed that Mario 128 got turned into other games, most notably pikimin and to a small extent Super Mario Galaxy. DYK Gaming covered it and has a video on it. I'm subscribed to DYK Gaming myself
Miyamoto pretty much confirmed that Mario 128 got turned into other games, most notably pikimin and to a small extent Super Mario Galaxy.
Super Mario 64 2: a planned sequel to Super Mario 64 for the N64 or 64DD, spoken about by Miyamoto a few times
Super Mario 128: A tech demo for the GameCube and what you're talking about, never intended to be a sequel to Super Mario 64, always intended to be a tech demo, the ideas of which were experimented with in later works like Pikmin and Super Mario Galazy. Shown off publicly and there's nothing to search for because it's just the tech demo which we already have
Miyamoto pretty much confirmed that Mario 128 got turned into other games, most notably pikimin and to a small extent Super Mario Galaxy.
Super Mario 64 2: a planned sequel to Super Mario 64 for the N64 or 64DD, spoken about by Miyamoto a few times
Super Mario 128: A tech demo for the GameCube and what you're talking about, never intended to be a sequel to Super Mario 64, always intended to be a tech demo, the ideas of which were experimented with in later works like Pikmin and Super Mario Galazy. Shown off publicly and there's nothing to search for because it's just the tech demo which we already have
Super Mario 64 2: a planned sequel to Super Mario 64 for the N64 or 64DD, spoken about by Miyamoto a few times
Super Mario 128: A tech demo for the GameCube and what you're talking about, never intended to be a sequel to Super Mario 64, always intended to be a tech demo, the ideas of which were experimented with in later works like Pikmin and Super Mario Galazy. Shown off publicly and there's nothing to search for because it's just the tech demo which we already have
people commonly use them interchangeably though
They were supposedly different things.
I'm not so sure that SM642 wasn't just something Nintendo called the Shindou Edition, which had elements of the 64DD prototype, by which I mean the port of SM64 to the 64DD.
"What comes next? Super Mario 128? Actually, that's what I want to do... (laughs)." [seems like an offhand comment] - Shigeru Miyamoto, January 1997
"It (the sequel to Super Mario 64) was left on my desk in the middle of development. It's a matter of priorities. Once we get down to working on the game, I think it will be finished fairly quickly. We already prepared the sequel like Yoshi's Story. But we are emphasizing our effort toward an unaccountable game or a game that we have to build from ground zero. " [it seems development stalled because Miyamoto is thinking of making unique game experiences and not sequels to existing games] - Shigeru Miyamoto when asked about Mario 64 II, June 1998
"Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. " [so it's possible that work didn't get very far, then was pretty much over by the end of 1997] - Shigeru Miyamoto on Mario 64 II, November 1998
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At this point, Miyamoto appears to have moved on from thoughts of SM64-2 and is really conceptualizing Super Mario Sunshine's early beginnings.
"I'd like people to think that the new Mario for Dolphin is something that they've never seen before. That's what I'm thinking about right now. I think I can make an entirely new game experience, and if I can't do it, some other game designer will. I'd like to make a new Mario game that appeals to everyone, full of interesting new ideas. If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game." - Shigeru Miyamoto, January 2000
Last Edit: Jan 21, 2023 19:18:17 GMT by tirgo: https://www.sm128c.com/super-mario-128-and-super-mario-64-2-explained-0102
I'm not so sure that SM642 wasn't just something Nintendo called the Shindou Edition, which had elements of the 64DD prototype, by which I mean the port of SM64 to the 64DD.
But as for how the 64DD version relates to the sequel to Super Mario 64, I'm honestly not sure. The dump we have reflects what was shown off: a simple port of the game to 64DD. We don't know if this port was created to be the baseline to build the sequel from, though.
I'm not sure on whether or not the sequel to SM64 was intended for 64DD as this thread has claimed, but it's definitely not outside the possibility for anything N64 in 1997 to "maybe have been considered for 64DD". It was kind of the thing around that time.
Based on Miyamoto's quotes I'm pretty sure he wasn't talking about the Shindou version. As for Shindou having SM64II leftovers... eh?
Unfortunately there isn't much more anyone could say about the subject without wading into complete speculation or rumors from old issues of EGM. There's no footage and there won't be until Nintendo decides one day to show it off to the world.
I'm not so sure that SM642 wasn't just something Nintendo called the Shindou Edition, which had elements of the 64DD prototype, by which I mean the port of SM64 to the 64DD.
But as for how the 64DD version relates to the sequel to Super Mario 64, I'm honestly not sure. The dump we have reflects what was shown off: a simple port of the game to 64DD. We don't know if this port was created to be the baseline to build the sequel from, though.
I'm not sure on whether or not the sequel to SM64 was intended for 64DD as this thread has claimed, but it's definitely not outside the possibility for anything N64 in 1997 to "maybe have been considered for 64DD". It was kind of the thing around that time.
Based on Miyamoto's quotes I'm pretty sure he wasn't talking about the Shindou version. As for Shindou having SM64II leftovers... eh?
I didn't mean that Shindou had SM642 leftovers, I meant that people had confused a lot over the years.
:oldpeoplenoises: I remember all the stupid rumors that originated from mistranslations and conflations with other things in the late 90s and I think that might be part of t.
I was mostly musing to myself on that post, I apologize.
I meant that people had confused a lot over the years.
:oldpeoplenoises: I remember all the stupid rumors that originated from mistranslations and conflations with other things in the late 90s and I think that might be part of t.
If your main point is that Super Mario 64 2 never existed and is just a confusion with another version, that would be factually wrong considering Miyamoto's quotes. In response to a question asking about 'Super Mario 64 II', he responds "It was left on my desk in the middle of development." That's pretty clear-cut to me. If it didn't exist or was actually the Shindou version, he would have responded by saying that they weren't working on such a thing. Instead he replies to say that work had been done on a sequel to Super Mario 64.
bro that tech demo was a tech demo which had aspects of it turned into other games, notably Pikimin(as there were 128 marios) and the way platform worked influenced Super Mario Galaxy's development. It never became a full game in the typical sense
Last Edit: Apr 8, 2023 22:26:41 GMT by cass32109: if was originally in the place of it