Post by tomysshadow on Jun 11, 2016 4:34:14 GMT
I have an affinity for obscure, old 3D games, which you'll know if you've been paying attention to what I've been doing with 3D Groove recently. This isn't a 3D Groove game but it is an old, 3D webgame I used to play day after day. Their website is still up, but this specific game was removed.
There probably aren't going to be a lot of people who know about this game because it's a Canadian made game that's part of the Alberta curriculum. That said, I didn't find it because a teacher recommended it to me but rather, I originally I found it because Adobe featured it on a page after Shockwave finished installing. That can still be seen here, along with one screenshot of the game. www.adobe.com/au/products/shockwaveplayer/
The Wayback Machine has the main dcr but not any of the .cct or .cst cast members (the actual 3D models) the game requires. wonderville.com still exists but the 3D portion has been removed. I even sent out an email asking if they could bring it back online, but the reply I got back was basically "No" and I don't want to be bothersome. I know full well that missing .cct files or .cst files are worst case scenario because the likelihood someone has them backed up is very, very slim. If anything, I was wondering if anyone else here at least remembers it though? I could find some (low quality) screenshots but after extensive searching and even that email I still turned up nothing in terms of actual gameplay.
The game was much more interesting than the screenshots make it look; you could also visit a store, go underground, go into the house, the city hall or the town library. It was pretty extensive and actually really well done.
The premise was that you, with your PDA, would go around on your hoverboard (the game controlled really well from what I remember, it wasn't "tank control"-y at all) and you would go up to things and you would see a fact about it on the screen, e.g. you could go up to a tree and it'd say "Here's why apples are red" and you could press Space to learn more. There were also a variety of minigames, many of which are still on Wonderville's site that the game served as a sort of "hub world" for. Coolest thing ever for my virtual-reality-thirsty fifth grade self.
There probably aren't going to be a lot of people who know about this game because it's a Canadian made game that's part of the Alberta curriculum. That said, I didn't find it because a teacher recommended it to me but rather, I originally I found it because Adobe featured it on a page after Shockwave finished installing. That can still be seen here, along with one screenshot of the game. www.adobe.com/au/products/shockwaveplayer/
The Wayback Machine has the main dcr but not any of the .cct or .cst cast members (the actual 3D models) the game requires. wonderville.com still exists but the 3D portion has been removed. I even sent out an email asking if they could bring it back online, but the reply I got back was basically "No" and I don't want to be bothersome. I know full well that missing .cct files or .cst files are worst case scenario because the likelihood someone has them backed up is very, very slim. If anything, I was wondering if anyone else here at least remembers it though? I could find some (low quality) screenshots but after extensive searching and even that email I still turned up nothing in terms of actual gameplay.
The game was much more interesting than the screenshots make it look; you could also visit a store, go underground, go into the house, the city hall or the town library. It was pretty extensive and actually really well done.
The premise was that you, with your PDA, would go around on your hoverboard (the game controlled really well from what I remember, it wasn't "tank control"-y at all) and you would go up to things and you would see a fact about it on the screen, e.g. you could go up to a tree and it'd say "Here's why apples are red" and you could press Space to learn more. There were also a variety of minigames, many of which are still on Wonderville's site that the game served as a sort of "hub world" for. Coolest thing ever for my virtual-reality-thirsty fifth grade self.