Post by TheCracksOverhead on Jul 25, 2021 22:01:09 GMT
Well, here is an important but unfortunate update. Although I don't know how long ago this was, tomysshadow has spoken with Roger. Roger said that the computer it was on was lost to a fire. He also said that the game wasn't intended to be public, and he wasn't sure how people found it. It was also rejected by the band for some reason. I have updated the article on the Wiki with this new information. Unfortunately, it looks like internet cache is the only way this will ever be found..
If I could get the name of the person who was in charge of Oysterhead.com from February 2001 to March 2014, and maybe even their contact info, then I might just be able to find this thing.
WHOIS data is relatively easy to get your hands on, showing that Oysterhead.com was registered by Panino and Sons Inc. in Vermont on March 25, 2000, and they still own the domain. At least, according to GoDaddy, but they seem relatively accurate. A quick google of the company name turns up an address, and that's about it.
_alexpine_ on discord. 2018 was HOW many years ago?!?! 2 correct unidentified/lost media solves out of my probably hundreds of bad guesses isn't THAT bad of a track record, right?
Post by TheCracksOverhead on Dec 25, 2021 19:43:49 GMT
Small update - Today I have reached out to YouTuber Whang about this in hopes that he'll be willing to include this topic in one of his videos so that his viewers could start looking as well.
I've pretty much exhausted all leads that I'm aware of and I just don't have the time or energy to keep searching for this myself.
Also, a few months ago I looked into Panino and Sons Inc. and apparently Trey Anastasio (one of the band members) is the director of the company. A few days ago I sent an email to Trey to see if they have anything left from their old 2001 website. No response yet.
Post by captiveofchrist on Jun 14, 2022 6:51:55 GMT
The game was never meant to be public yet you found it on their website as well as a few others, hilarious. I just think Roger is an angry old guy. His response to me in 2019 made it seem like he still had the files and the response he gave to Tomy was a complete lie to get us off his you know what.
The band probably rejected (if this is true), the game because what would a blue clay bird with a cart have to do with their band? Sure, the Oysterhead guys is a main character from their band, but...
Also Im going to send a picture of the game to my cousin and see if he has any memory of playing it, we were very addicted to flash and 3D games back then
Post by TheCracksOverhead on Dec 6, 2022 3:22:50 GMT
When all else has been done and said... Along comes Mr. Oysterhead!
It's been an on and off search for 3 years now, but it's finally been found! I've been in contact with Roger, and he's been doing some digging around in the archives along with bug fixing in Director so that we can finally have a working version of the game again after around 17 years!
The game has already been submitted to Flashpoint (shoutout to Tomysshadow for helping me with that!) and it now has a permanent home on the Internet Archive as well:
I had completely forgotten about things such as the start screen, the opening camera cutscene, the glass bottle, and using the mouse to move objects around!
My memory of this was so fuzzy that I ended up misremembering things such as the fake wall to Mr. Oysterhead's room being right behind where you start the maze, and there being items required to gain access to the room. Honestly I think the game looks (and sounds) good, and I like the option of having different camera views. I think the camera field of view adjusts depending on how fast the cart is going too, which is a nice touch. The bird makes a little chirping noise every time you click, and it opens its beak when it chirps. The bird's legs, the cart's wheels, and Mr. Oysterhead's oysters and eyes are all animated too! There's also a very useful visual effect where the maze walls will become translucent when the camera clips inside of them, so you can still see where you're going. Roger did an excellent job with all of these little details.
To those of you that play it:
You'll probably look at this and think "There's only one level, and there's not too much to do other than play with the physics engine, camera options, and find Mr. Oysterhead. What's the big deal?"
Well, for me, it was all about closure. I already made my mind up at the start of the search that it didn't matter to me what it was going to end up being like - I just wanted to be able to experience it again, and I'm very thankful that I'm now able to.