Post by tomysshadow on May 15, 2018 0:51:47 GMT
This one is very intriguing, especially because Unseen64 tends to have a good track record. I think it's totally plausible, there have been some terrible tie-in games made for long dead consoles before. Just look at George of the Jungle for PS2 if you want to know the depths that will go to. I also can't think of a lot of reasons to fake something like this and the graphics look low resolution enough to be feasible on an Xbox while having just enough effort put into them to make them seem possibly legitimate. The one thing that gets me is the blood on the floor in the second screenshot. That's clearly what it is and any real developers surely would've thought it not appropriate? That said - maybe the developer already had made a fighter before, recycled their code and just forgot to remove that element.
The naming scheme definitely suggests there were 12 images at one point, and that makes me quite suspicious. I know that game developers typically like to put these types of screenshots on their portfolio sites as a part of their resume. Maybe these images were on one of these sites at one point and now that website is dead, and if we found an archive of it, it could reveal more information behind who made the game and for which company. Equally, the images could've been for some other purpose, like a bad fan game, and re-purposed as part of the article with only the most potentially real screenshots posted. I find it difficult to believe this is a typo. How does one accidentally type 12 instead of 3 when doing something as simple as naming a set of three images in a row?
With no other information on the game immediately Google-able, all we can do is look at the images and speculate. One thing I notice is that the clock at the top-right appears to be a sort of radar mini-map. In the first image you can see it sort of matches the surrounding area. In the second image you can clearly see the dustbunnies are red dots on the map, but what's strange is that this time around the grey lines don't really match the surrounding environment - it's an apparently square room, yet the map has these round gray lines that don't seem to match up with what you'd expect the mini-map to look like (a square room and nothing more.) I'm guessing the reason the same clock is on the ground in the screenshot has nothing to do with this and is more to serve as a joke i.e. she isn't on the ground because she lost a life but because she's doing the clock stretch ha ha funny.
One thing I notice that adds credibility to this being a real prototype is that there is another bar underneath the "health" bar which is a thin yellow line which seems to indicate how many points you need to get another life. In the first screenshot the bar is very small and there are 2003 points, and in the next screenshot it's about 1/4 the couch size and there are 2231 points. That suggests you get another life after every 1000 points. I imagine the blue squares underneath are the life count.
For that matter, some of these HUD elements look really out of place, the life count especially. I wonder if it was recycled from something. If it was, maybe that could be a clue as to the developer as well.
And now that you mention it, the minimap is very off in the square room image where she's getting beat up by the dustbunnies, as it appears it's trying to be a map for a much further developed stage that actually has something more laid out than just a basic box map. Another odd bit is that there's a bright blue dot on the house's ceiling, directly above the minimap that appears to server 0 purpose. But another thing to consider is it appears that the interior of image 2's house is supposed to be the house from image 1, judging by the windows. If this is the case, it could be that those grey lines and circle are supposed to be details of the top of the house.