Shockwave is set to die in 2020, with many games relying on it having already become abandonware themselves. I know that some people here have undertaken a massive effort to try to find all of the shockwave games of massive ad-game creation companies, but is there anyone on here that has tried to save all games that have ever been present on Adobe's Shockwave site and elsewhere?
That's simply impossible. Shockwave movies can be made by anyone, so there's just too many to count. The best option we have is to back up as many games as we can from individual sites. I myself have saved all the games on Ezone and restored as many 3D Groove games as I can.
oneweakness.com has a small handful of games at this point as well.
There are way too many Shockwave games, plus many of the games are just something you would put together in about an hour and call it a day. I doubt anyone would go looking for those kinds of games.
There are way too many Shockwave games, plus many of the games are just something you would put together in about an hour and call it a day. I doubt anyone would go looking for those kinds of games.
There are way too many Shockwave games, plus many of the games are just something you would put together in about an hour and call it a day. I doubt anyone would go looking for those kinds of games.
All software should be archived.
Ideally, maybe, but I think that with any engine that has a publicly available SDK you'll quickly find this to be an impossible task. Sorting it into categories of who published the game is the closest, most reasonable alternative and is much easier to catalog and organize. You can say "let's try and find all games from Miniclip" or "let's try and find all games from Shockwave.com" and it doesn't sound like too unreasonable a goal. Saying "let's back up all software made in this publicly available engine" is just shooting for the moon. Anyone who actually attempts this at any rate will discover it's not a viable approach.
In order to find lost media, it needs to be broken down into categories and then individual items. This is why the wiki is organized into categories - e.g. animations, films, video games... and then into articles about individual topics e.g. Cracks, Clockman... in order to back up as many Shockwave games as we can would involve breaking it down into categories first (by publisher is easiest) and then into individual games. Choose what you want to find first before going searching for it - saying you want all Shockwave games saved is just too much.
Last Edit: Feb 7, 2018 17:13:58 GMT by tomysshadow
Ideally, maybe, but I think that with any engine that has a publicly available SDK you'll quickly find this to be an impossible task. Sorting it into categories of who published the game is the closest, most reasonable alternative and is much easier to catalog and organize. You can say "let's try and find all games from Miniclip" or "let's try and find all games from Shockwave.com" and it doesn't sound like too unreasonable a goal. Saying "let's back up all software made in this publicly available engine" is just shooting for the moon. Anyone who actually attempts this at any rate will discover it's not a viable approach.
In order to find lost media, it needs to be broken down into categories and then individual items. This is why the wiki is organized into categories - e.g. animations, films, video games... and then into articles about individual topics e.g. Cracks, Clockman... in order to back up as many Shockwave games as we can would involve breaking it down into categories first (by publisher is easiest) and then into individual games. Choose what you want to find first before going searching for it - saying you want all Shockwave games saved is just too much.
Any shockwave .dcr uploaded to the internet could potentially be tracked down.
Ideally, maybe, but I think that with any engine that has a publicly available SDK you'll quickly find this to be an impossible task. Sorting it into categories of who published the game is the closest, most reasonable alternative and is much easier to catalog and organize. You can say "let's try and find all games from Miniclip" or "let's try and find all games from Shockwave.com" and it doesn't sound like too unreasonable a goal. Saying "let's back up all software made in this publicly available engine" is just shooting for the moon. Anyone who actually attempts this at any rate will discover it's not a viable approach.
In order to find lost media, it needs to be broken down into categories and then individual items. This is why the wiki is organized into categories - e.g. animations, films, video games... and then into articles about individual topics e.g. Cracks, Clockman... in order to back up as many Shockwave games as we can would involve breaking it down into categories first (by publisher is easiest) and then into individual games. Choose what you want to find first before going searching for it - saying you want all Shockwave games saved is just too much.
Any shockwave .dcr uploaded to the internet could potentially be tracked down.
Yeah, no.
It's not worth the time, effort and money you'd need to crawl for these, especially since the actual loading of the DCR is usually behind some JavaScript to hide an ad or whatever. There may be loaders involved as well. Some websites require you to sign up to play games. However, even if you did have a spider crawling for these, I'd estimate somewhere around 75% of the resulting DCRs (or DIRs, or DXRs) won't work.
DCRs are often leech protected. Even when they aren't, they'll often require external resources or external casts. Let me tell you a story: one time I tried backing up the virtual Alberta Legislature, which is a Shockwave game. But it's so integrated into the site that you'd practically need to back up the entirety of LearnAlberta, which would take absolutely forever. Sometimes these games require external components, Xtras that are no longer available, servers that are no longer running. Some Shockwave games aren't facing the public web - they may install offline, such as what NickArcade or Cartoon Network Powerplay did. In these cases, the games take the form of EXE files. These would be far more difficult to crawl.
And I don't think you realize just the extent to which Shockwave was used. There must be tens of thousands, even hundred of thousands of games made using it, and even when it's discontinued it could still be used at any time. Why don't we back up every videogame ever made while we're at it? Every movie? Every animation? It's not like we wouldn't be doing that anyway if it were easy and affordable.
Any shockwave .dcr uploaded to the internet could potentially be tracked down.
Yeah, no.
It's not worth the time, effort and money you'd need to crawl for these, especially since the actual loading of the DCR is usually behind some JavaScript to hide an ad or whatever. There may be loaders involved as well. Some websites require you to sign up to play games. However, even if you did have a spider crawling for these, I'd estimate somewhere around 75% of the resulting DCRs (or DIRs, or DXRs) won't work.
DCRs are often leech protected. Even when they aren't, they'll often require external resources or external casts. Let me tell you a story: one time I tried backing up the virtual Alberta Legislature, which is a Shockwave game. But it's so integrated into the site that you'd practically need to back up the entirety of LearnAlberta, which would take absolutely forever. Sometimes these games require external components, Xtras that are no longer available, servers that are no longer running. Some Shockwave games aren't facing the public web - they may install offline, such as what NickArcade or Cartoon Network Powerplay did. In these cases, the games take the form of EXE files. These would be far more difficult to crawl.
And I don't think you realize just the extent to which Shockwave was used. There must be tens of thousands, even hundred of thousands of games made using it, and even when it's discontinued it could still be used at any time. Why don't we back up every videogame ever made while we're at it? Every movie? Every animation? It's not like we wouldn't be doing that anyway if it were easy and affordable.
Hundreds of thousands, a few kb per. A few gigabytes? But yeah, a few hundred thousand is probably lowballing.
"Sometimes these games require external components, Xtras that are no longer available, servers that are no longer running. " I wasn't referring to fully online games. If it's not shockwave offline only, there is no reason to bother with an automated tool. I wasn't referring to painstakingly reconstructing games that could have had thousands of people playing at a time.
Anyways, I wasn't saying this was gonna be an easy grab. They've got tons of errors with modern systems, and yes, buried behind passcodes and links sometimes. Just saying it's probably possible to store most of them.
And in the first place, I was referring mostly to that of games uploaded to the shockwave marketplace that still have their dcr files buried behind direct download links somewhere.
Shockwave is set to die in 2020, with many games relying on it having already become abandonware themselves. I know that some people here have undertaken a massive effort to try to find all of the shockwave games of massive ad-game creation companies, but is there anyone on here that has tried to save all games that have ever been present on Adobe's Shockwave site and elsewhere?
Can I ask how did you know that Shockwave is about to die in 2020? Just want to know. I am aware of that.
Shockwave is set to die in 2020, with many games relying on it having already become abandonware themselves. I know that some people here have undertaken a massive effort to try to find all of the shockwave games of massive ad-game creation companies, but is there anyone on here that has tried to save all games that have ever been present on Adobe's Shockwave site and elsewhere?
Can I ask how did you know that Shockwave is about to die in 2020? Just want to know. I am aware of that.
"Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats."
"Several industries and businesses have been built around Flash technology – including gaming, education and video – and we remain committed to supporting Flash through 2020, as customers and partners put their migration plans into place."
Seeing as they want to "encourage" people to move on, it is likely their servers for shockwave content will be killed at least a year after 2020.
That sucks. I hate to see Adobe Shockwave and Flash to end. Unless if anybody can get them working offline to play, but that's unlikely Adobe can agree or not. Assuming Adobe have no interest in Flash and Shockwave players and will not gonna bring them back in the future and cannot guaranteed it. Might be better if somebody can create petition to bring back Flash and Shockwave player for the memories in case if the owner from Adobe agrees, but not sure. There's some sites that still has Flash and Shockwave games to play.