I am trying to finish some games of my childhood...
At the moment:
I still have two levels to finish. You would think that a kid edutainment game would be a breeze, eh? But nooo, there is some pixel-hunting bullshit that should be self-explanatory (come on, why is that freaking hot-air balloon unclickable?), and non-adventure-game stuff like programming a shuttle to fly through asteroids while taking in account the thrust in space!!
I have finished almost all levels, including the Northern Expansion... there is a level that has a game-crashing bug, so you can leave it out of the mix... the only level left is the "Day of Reckoning", the ultimate level before the expansion... I am still nervous about that...
A shame Majesty is so obscure! It is a fun, simple and original game that is a mix between a RTS and a RPG!
This has been me recently.
There is something about the challenge factor that is redeemable many years later. The reason for the insane difficulty of these games is something I've been trying to figure out for ages; typically licensed "kid's games" from the NES/SNES era. Lion King, etc.
Forget Super Mario World! You want a challenge? Here:
Well, I just finished South Park: the Stick of Truth. It was enjoyable, at least. I probably would've liked it more if it were a little more polished. Maybe it was the PS3 version but there were some bugs littered throughout such as my character's textures randomly glitching out and some annoyingly laggy menus. Usually when I play through a game for the first time, I choose the 'normal' or 'medium' difficulty as I feel that it's the difficulty the developers have in mind when the game is in development, but normal was simply too easy for this game. In fact, I didn't even know that Perks existed until the battle against Princess Kenny. Bleed and Gross Out spam will destroy just about anything easily on their own. I did enjoy the love of the series put into the game with its numerous references but, in reality, I got nothing more out of actually playing the game than I did watching Vinny (Vinesauce) play through the game a year ago.
In contrast, I am currently playing Hyrule Warriors Legends nonstop with the endgoal of 100% everything. I am currently on the Master Quest map with Legends Mode 100% (minus Hero difficulty), all badges made for all currently available characters, and sealed Legendary skills for Agitha and Marin waiting to be unlocked when I am allowed to. I also have one fairy with half of the skills unlocked so far.
Though I'm currently on a two-week-long haitus, I'm currently working for Lv99 on all characters on Earthbound Zero on a reproduction cart (so no Game Genie or Savestates). Pippi is finished, and I'm on Mt. Itoi with Ninten, Ana, and Loid.
I've been playing a ton of prison architect recently, it's a really well polished game and honestly the most fun I've had with a game in some time, I really din't like the visual style of the game at first but it grew on me. I didn't bother with the story that much as it was pretty boring but I've been playing sandbox and put about 40 hours in over 2 days.
Got a motherload here of stuff I have been into since the last weeks of January:
Hamtaro: Ham-Hams Unite!
Dug up my old GBC cart and loaded it up the Gameboy Player again after finding the disc. I used to be really into Hamtaro as a wee lad back in 2002-2003 and while obviously the show has not held up very well for me being in my mid 20's, the game has. I have always liked the design of these hamsters and am not ashamed to say they are freaking adorable, and the game itself is that. It's just too dang adorable and charming for me to say it is just another silly kid's licensed title that I grew out of. If anything it plays like a fun adventure title and being able to explore the world as a hamster is a lot of fun, being a sucker for seeing things from a miniaturized perspective.
Grand Theft Auto III
Been messing with this game again thanks to testing out a Creative EAX card with it, using a fix pack to make it more in line with the PS2 version with the PC port, and also a few other things to make it a bit more beta like (Like using very well done recreations of the NYPD like police cars and the changed plane flight path). Still is a lot of fun even if there are games that improved on its formula, even the ones in the same series. It just has this simple and raw feel to it that still makes it stand the test of time IMHO, also with it being rather open with how you do things makes it still fun, you are not always restricted to one path with missions and can go all sorts of crazy to accomplish your goal.
Fable: The Lost Chapters
It may have been a disappointment back in the day after Peter Molyneux hyped it to high heaven but on its own I still say it is a fun action RPG and even replaying it years later it is still a charming little number. Been playing the Xbox version since it gives me an excuse to wield the almighty Duke controller again and even at its low resolution on a CRT it still looks rather nice thanks to its art design. It definitely has that story book, FABLE like art style and it just oozes with a great atmosphere to explore its world with. Gameplay of course still holds up since it doesn't really do anything that different from the action hack and slash games of today, just a bit clunkier thanks to some aspects of the lock on system. It's simple and fun, and I can't say it suffered for not being the grand game ol' Pete hyped it up to be.
Mega Man 2.5D
Still have yet to beat a stage proper on this since I suck hard with Mega Man but damn is this an impressive fan game. Its the Mega Man we all know and love, but in a 2.5D perspective and dang is it cool to look at. It's free so get it before Capcom decides to take it down.
I'm recently thinking about getting a Sega Dreamcast mostly to play some Marvel Vs. Capcom 2. Though I may have to buy the Japanese version because it is cheaper than the U.S release, and has a better cover art.
I am also starting to get into an obscure Squaresoft PlayStation title called Einhänder (via emulator though, as it is stupidly overpriced online, $70 bucks for disc only? Geez.)
I have been playing a lot of Miitopia and Tomodachi Life on my Nintendo 3DS and they are a blast to play (especially Miitopia). The first game, Miitopia, is an RPG with an unique gimmick of casting your own created Miis (you can also create other Miis in-game to fill other roles as well) as a character in the story, so of course I made my own Mii into the main character and hero of the story while making my family and closest friends' Miis supporting heroes in a quest to stop the Dark Lord from stealing all of the Mii's faces and battle the monsters with stolen Mii faces. Though every level in the game is the same as you're trying to get your Miis to the end of the level's Resting Inn while facing the monsters at random points of the stage, the storyline I put my Miis in is surprisingly engaging and full of twists and turns I didn't expect (I won't spoil it so you can enjoy the game for yourself) and it's so much fun to make my Miis bonds grow closer as the game continues. The game is basically like Tomodachi Life's "Tomodachi Quest" mode but it's much better expanded and you can even import Miis you created from that game.
The second game, Tomodachi Life, is a real-time virtual life game where you control and take care of your Miis' lifes on a deserted island (you can name it whatever you want; for example, I called my island "Beauty Island"). Each Mii you send in the game become Islanders who have their own apartments and have to take care of their needs and wants. The Mii you chose to represent yourself will have your Miis' in-game to refer to the player as "[name]'s look-alike" and I feel that aspect immerses you in the game by basically being the unseen person who cares for the islanders and the situations they are in. What really immersed me in the game is the game's humor is great and most of the time gets a chuckle out of me and that you have to fill your islanders' Happiness meter if you want to give them cool things back to them like Wii U and Nintendo 3DS XL game systems for them to play, a new apartment look as they are not purchasable in-game, a new style of music to perform at the Concert Hall, and a catchphrase to give to your islander. Though the game's main downside is the real-time aspect that makes playing the game limited (especially during night time where half of the islanders fall asleep and you can't play with them except if they are having a dream you can enter), the game's weirdness and charm makes it worth playing for me.